I actually added the zerg part later and forget to edit the part about "aggressive." In zerg's case I'm actually worried right now that the queen makes another quick hatch before pool a production loss.
The other two examples I meant aggressive though.
In your example about marines, going OC first is an economic build up until that point. My example of an aggressive early-game build order would be something like BBS (I guess 1 rax + reactor in sc2) where you sacrifice your own economy in an attempt to punish your opponent's greedy play.
I forgot about the reactor too, which probably kills any major appeal of a second barracks before OC+reactor anyway.
It's probably too early for me to be worried anyway though.





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