On twitter tomorrow: The Starcraft 2 team has been hard at work removing a unit from the game.
01-24-2010, 11:19 PM
#11
On twitter tomorrow: The Starcraft 2 team has been hard at work removing a unit from the game.
01-24-2010, 11:19 PM
#12
The medivac dropship will obviously be integral.
01-24-2010, 11:22 PM
#13
01-24-2010, 11:22 PM
#14
01-24-2010, 11:55 PM
#15
HT with Phase and the overly-speedy Psi Storm
Thor vs ST
Roach's "tank" role
Raven's HSM
Non-unit chioce..........salvage
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
01-25-2010, 12:47 AM
#16
Probe.
They're so imba. Bring back Proton Charge but remove the Probe.
01-25-2010, 01:03 AM
#17
01-25-2010, 01:28 AM
#18
01-25-2010, 01:38 AM
#19
01-25-2010, 01:52 AM
#20
Why are these non-aggressive? Certainly for the Zerg, it offers the most aggression possible: more larva. That means more units. More Drones for minerals means more units. Something similar goes for the Terrans, as minerals power Marines. Double-pumped with Reactors, that can mean a lot of Marines very fast.Every Gstar I watched the same non-aggressive builds were used to go straight for the queen/OC/Obelisk as fast as possible.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog