So, the speculated details taken from even lesser detailed sprites of the game make a better source? That's hardly an ideal arrangement, is it? Regardless, both of them agree that the Carrier is hollow for the most part at the front. Therefore, the complaint that the new Carrier's apparent lack of mass is silly since this has always been the case. As for the intricate design, this is done simply to make the unit appear more visually interesting, unique, recognizable and memorable. It's certainly the case that the current Carrier is aesthetically appealing (at least to me) and easy to recognize.
As for the general impracticality of the design, the entire concept of the Carrier as a mobile factory that manufactures Interceptors in the field is just as bad. Why bring a factory into the field when the space it occupies aboard a ship can be used to carry even more fighters? In order to build the Interceptors in situ, they would need to bring their individual components anyway. So, why not completely build them ahead of time? In terms of mass and space occupied, it would be about the same (if not more efficient in the former if there is wastage during the manufacturing process).






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