I was referring to the red/blue glasses giving you a headache, not the LCD shutter / polarized.Originally Posted by horror
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01-24-2010, 09:38 AM
#31
I was referring to the red/blue glasses giving you a headache, not the LCD shutter / polarized.Originally Posted by horror
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We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
01-24-2010, 04:16 PM
#32
Now THAT is something I would pay for...considering I already have Eyefinity...mmm...
Yeah, I like eyecandy. I also like functionality. 3D RTSs, if made improperly, could actually DISTRACT from the strategy. If made properly, the 3D would be involved in the strategy. See the difference?
01-24-2010, 06:17 PM
#33
No, it won't. It's a crappy idea. It will not develop and improve. It will be replaced by something that actually works.1: The technology is still growing, and will continue to grow for the rest of civilization, just like tv
What? You're comparing a gameplay glitch that kills you to a graphics glitch that absolutely destroys the illusion it's trying to create. Especially when the gameplay glitch is a known, fixable bug that affects everyone equally, while the graphics hiccup only affects people trying to run 3D screens.2: mhm, just like every other 2d game. "Hey there was a glitch, and super mario went through the wall. OMG what do you mean, super mario's not real?"
It's impossible to create a 2D image that's actually 3D... isn't that what we're talking about? A 2D image that is made to look 3D.And lastly, Nic, if you can prove to me that they'll ever be able to project an image that's the real 3D deal in the next 1,000 years, without glasses tricks, or anything like that, you can take me out to dinner. For free. It's virtually impossible to create a 2D image that's actually 3D. It's contradictory.
And I wasn't talking about making a 2D image look 3D; that's what this stupid hack is. I'm talking about projecting a 3D image. As in, takes up physical, tangible space, like a diorama.
Hell, in 1000 years, we won't need even that. We'll have direct neural interfaces, and the idea of looking at a screen of any kind will seem quaint.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
01-24-2010, 07:24 PM
#34
Well, enjoy your neural interface in a thousand years.![]()
In the meantime I've been quite satisfied with the results of the current S-3D tech. What convinced me was the moment I gave Mechwarrior 4 a go with it, and without the glasses the mountain in front of me seemed... well.. right in front of me. Put on the glasses, and suddenly I really understood my environment. I literally felt tactically deprived from then on playing Mechwarrior 4 without being able to see the depth. If only the UI elements weren't coded incorrectly for S-3D, it'd be like the game's necessity of sound.
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
01-24-2010, 08:12 PM
#35
3D's never going to work right until you get holograms working, or a full headset (a little screen in front of each eye rather than one big screen, and with headphones built in as well).
01-25-2010, 08:19 AM
#36
But remember: each human eye is a 2D device. If you have only one eye available, you lose depth perception, and the brain has to guess what's at what depth from what it knows, but it's much easier to fool.
If you show each eye exactly what it would see in a real 3D scenario, with diopter correction as to make them focus at the right distance, there's not much difference with a real scene from an optical point of view.
With a 3D helmet with mini-screens for each eye and head tracking, you could turn around, and see a full 3D world. Even if something can be projected all over a room in 3D somehow, how can that make you see something at a distance beyond the room's size?
01-25-2010, 09:51 AM
#37
01-25-2010, 01:55 PM
#38
That is not what is being discussed. What is being talked about is pure 2D fakery: using shutter glasses to make a screen look like it is displaying something with depth.With a 3D helmet with mini-screens for each eye and head tracking, you could turn around, and see a full 3D world.
Further, what you're talking about is not very useful for an RTS. Particularly one that has 2D gameplay.
Why would you need flying cars? To carry around that useless meat-sack of a body? No need. Just plug your brain in and go wherever you want.And flying cars.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
01-25-2010, 04:04 PM
#39
Shutter glasses work with the monitor to give an independent image to each eye, so they mostly should work. The bad thing, is that you can still see the monitor's edges.
Yeah, i don't think it would make too much difference to use *any* kind of helmet/glasses 3D in SC2, it would just be an interesting feature, but wouldn't be anywhere nearly as useful as in a FPS, or the like.