My concern is if these things can be implemented using the Galaxy Editor. The main idea here is that the entire campaign will involve only one planet. In this case, say Aiur. And on this planet, the player would select regions instead of planets, and choose missions within each region.
Like this:
CAMPAIGN/PLANET SCREEN:
SCENARIO/PROVINCE SCREEN:
CAMPAIGN SCREEN
1. This is where the player can requisition troops, structures, and setup Units for Deployment.
2. This is where the player receives transmissions from characters/factions. A dialog panel will open and the Player may or may not converse through a dialog system that of say Mass Effect.
In this dialog panel, the Character may show some action like the ones we see in the Hyperion's Upgrade panel. Like for example, Vicar Setharun would brief the player and show us a clip which entails how this region fell to the Zerg.
3. This is where the player chooses Regions on the planet and choose to start that campaign. Each mission costs days, and the player can start another campaign in another region.
Depending on the current position of the Player, starting another campaign will cost days. This is also true with missions.
Abandoning a Region for some days may or may not have an effect on the specifics of that region and its subsequent missions. Some missions may disappear, or become more difficult, or rewards may be different.
4. This is where the player sees info of what has been setup, who's who, and the what's what.
5. This shows the region selected and some details.
SCENARIO SCREEN
As you can see the region is now zoomed in. We are in this region and will start taking on missions.
1. This is where the player chooses missions. In this example, we have a single starting node that unlocks two others. Each of the two unlockable nodes will open up 2 and 3 missions which the player can choose to undertake.
As with the Campaign Screen, changes may or may not occur as the player jumps from mission to mission, in failure or success, or if he decides to abandon this campaign to do another one.
2. Display of the current Region and the days remaining for the player to do missions on this region. This days will keep ticking as the player takes missions, fails or succeeds in them. This will also change should the player abandon this region and move to another region.
3. Same dialog panel.
4. Same info panel. As you can see, units are listed, and how many of them has been assigned for deployment. You can also see the maximum number of a certain unit type the player can allocate for deployment.
During the mission, these units will be deployed via deployment. Say, in the likes of Universe at War's deployment thingy.
5. Same info panel. You can see the days you'll spend should you take on this mission.
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So, my question is, do you think the Galaxy editor will be capable of allowing the creation of this type of Campaign?






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