View Poll Results: So, should the Mothership be changed as described?

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  • Yes

    3 14.29%
  • No

    18 85.71%
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Thread: [Idea] Make the Mothership a Building

  1. #21

    Default Re: [Idea] Make the Mothership a Building

    Quote Originally Posted by Jconant View Post
    I understand the fear and reason for the idea, but the latest video is a demonstration that blizzard is already aware of that and its current incarnation is the product of careful tweaking.

    It isn't a slow as a CC anymore (or slower), it can teleport place to place for relatively low energy and has a high hp/shield pool ; it is not going to easily get killed off unless the player is reckless with his mothership and deserves to get it killed.

    it has a set of powerful support spells. having this will change the tide in your favor in a multitude of situations. The amount of enemies you could possibly kill/ units you could save with them would far outweigh your costs.
    But in order to be balanced, its cost will need to be matched to its stats. And by having the player foot such a high bill up front, they're putting all their eggs in one basket (and so is less economically enticing as well as strategically boring). Also, the 400/400 price tag KneeofJustice quotes (probably taken from Starcraft Wikia) is from an older, weaker build of the Mothership which was slower and seemed to lacked key abilities (Wormhole and Cloaking Field). If the latter part is true, the cost would likely now be even higher than 400/400. Even if the cost remains the same, it isn't all that much higher than the cost of a single Battlecruiser; in which case, the unique status of the Mothership ought to be brought into question once again... What makes it so special?
    Last edited by mr. peasant; 01-20-2010 at 11:03 AM.

  2. #22

    Default Re: [Idea] Make the Mothership a Building

    If they halved all the stats and cost of the Mothership, they could easily make it a normal unit that has uber powerful spells. That balances itself out with the fact that they'd be vulnerable units, the way the Arbiter was in SC1.

    What makes it so special right now is the fact it is an arbiter with multiplied stats and very potent spells.

    Vortex isn't just Stasis, it's a persistent spell that sucks things in for the entire duration. This blocks off choke points completely for the duration, even if the ability didn't target any units.

    Cloaking field is more potent because it's given to a unit that has HP like a tank. The Arbiter is easy to kill/counter, the Mothership will be much harder to deal with.

    So because of all this added power given to the unit, you can only make one of em. This is just part of current balance, and tbh, is there much reason to need more than 1 mothership? It's still a useful unit even if you can only have 1 at a time.

  3. #23
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    Default Re: [Idea] Make the Mothership a Building

    If they halved all the stats they couldn't call it a Mothership any longer because it would be less powerful than several of the other units.

  4. #24
    FoxSpirit's Avatar Junior Member
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    Default Re: [Idea] Make the Mothership a Building

    Hmm, I like the "mothership as super-caster" thought though wouldn't that be op? I mean, 2 fully loaded ships would be 4 vortexes. If you have archons, that's like a win button :-P

  5. #25
    DutyFree's Avatar Junior Member
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    Default Re: [Idea] Make the Mothership a Building

    Hoo-wee, this thread is old. But it was highlighted as having a fresh post, so I'ma just laugh at people who thought that the mothership would be actually used.

    And then cry because I thought it would be used also. So far, I've seen one game that had a mothership. It was me getting it with my 200 supply carrier army to bash a turtler in my practice matches.

  6. #26

    Default Re: [Idea] Make the Mothership a Building

    Nay, its called motherSHIP
    Hey guys I want you all to know that my team is playing/did great this weekend so I am going to go ahead and make it my status because I know you all care and want to know my opinion on it.
    -sports fan/douchebag


    Visit my blog!
    http://alejandrolc.com/

  7. #27
    TheEconomist's Avatar Lord of Economics
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    Default Re: [Idea] Make the Mothership a Building

    Quote Originally Posted by Pandonetho View Post
    Allowing a unit to heal/repair other units is revolutionary now?
    Why not? I challenge you to find one RTS that has this.

    -- Crap! I fell for a necrobump again!

    I knew I'd herd this idea before.



    Rest In Peace, Old Friend.

  8. #28
    Pandonetho's Avatar SC:L Addict
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    Default Re: [Idea] Make the Mothership a Building

    Even though this thread is old, and I don't even remember what I'm responding to when you quoted me, I'll answer you question anyway.

    SC1 is an RTS that has healing and repairing units.

  9. #29
    Syphon's Avatar Junior Member
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    Default Re: [Idea] Make the Mothership a Building

    Quote Originally Posted by Triceron View Post
    I would prefer it'd stay a unit, but be limited by the number of Nexus you have. But I think one of the problems is balancing its spells when there are ever more than 2 at a time.

    As for being a building, there's a few things I don't like.

    1- It removes the psi requirement. This thing is not something that should come free of psi, it shouldn't get special treatment just because you can only have 1 at a time. Nukes cost supply and are devastating potential damage, the Mothership in a way is like a Nuke having that same potential through its spells.
    Nukes do not cost supply in SC2.

  10. #30
    The_Blade's Avatar Administrator
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    Default Re: [Idea] Make the Mothership a Building

    This thread is almost a year old death >.<

    Guys for the sake of the "order of things" to stay just like we blindly like, make a new thread about the topic.

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