Currently, the Mothership is considered a unique unit. However, it currently doesn't feel particularly unique. To me, it just feels like a unit that just so happens to be arbitrarily limited to one at a time. Sure, it has some mighty powerful abilities but even then, these abilities don't feel any different from the plethora of other abilities already in the game. That's when I got an idea: Make the Mothership a building! Essentially, the idea works something as follows:
The Mothership is now warped in by a Probe and requires land space and can only be built within the psionic matrix. It will cost considerably less than it currently does (e.g. 200 minerals, 200 gas) but has much the same stats. During construction, it is considered a ground target (meaning, melee units can attack it). Upon completion, it takes 2 seconds to rise into the air; its three wings already rotating during this time. After this, it can move around like a regular unit and is independent of the psionic matrix but continues to be classified as a building (think of the scrapped Starbase).
And as it's a building, I figured to change how its active abilities works as well. Inspiried, the old Nuclear Silos, the Mothership no longer uses energy. Instead, they must be prepared ahead of time and are purchased using resources. However, unlike the Nuclear Silo, the Mothership can store up to 5 abilities of any kind, casts the abilities itself and needs to be within the psionic matrix to do so (though it doesn't have to be within the psionic matrix to use them). Overall, the abilities would be something like this:
Cloaking field: Free, already available, constant
Wormhole: 25 minerals, 5 seconds
Time Rift: 50 minerals, 75 gas, 15 seconds
Vortex: 100 minerals, 50 gas, 30 seconds
The advantage of doing it as such is as follows:
- Makes the Mothership feel more 'unique' compared to other units and buildings.
- The lower up front cost makes the Mothership more economically feasible to be used in games. This is balanced by making each ability cost more resources, thus raising its overall cost.
- Adds more depth to use the Mothership effectively as it requires forethought in the form of choosing what to arm it with before using it.
- Creates more uses for Phase Prisms and proxy Pylons that aren't directly related to the Warp Gate's Warp-in mechanic in the form of 'in situ refueling'.
- The requirement of the psionic matrix to rearm the Mothership is not too much of a handicap since Wormhole (an important mode of transport for it) targets your own buildings. Therefore, the Mothership will spend a lot of its time within the psionic matrix.
- Prevents potentially overpowered abilties such as Neural Parasite, EMP and Vortex from being used against the Mothership without invoking some arbitrary exception for it. It's a building, therefore, it's immune to them.
- It makes sense lore-wise since it is far larger than 'massive' units such as Colossi, Ultralisks and probably even Battlecruisers.
So, what do you all think?




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