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Thread: Vortex and Time Rift

  1. #41

    Default Re: Vortex and Time Rift

    Quote Originally Posted by n00bonicPlague View Post
    Judging from the recent video, I can tell that Time Bomb (or whatever) slows unit movement, as the Ultralisk under it ran extra slow. However, I don't know if it still has any effect on projectiles. I'm thinking that its function/purpose is similar to the Corsair's Disruption Web.
    If i understood it correctly, all trapped units have reduced movement, attack, and spell rates. Attacks and spells landing inside the slowed zone will function as normal.

    Quote Originally Posted by n00bonicPlague View Post
    And speaking of Phase Shift, I'm still pretty pissed that, last we heard, you can't use it on your own units.
    Yeah, that sucks, but probably they did it to avoid it's use to sneak units past detectors/defenses, which means that it's a bad idea to use it over enemy units near one of your bases, specially Lurkers, or Banelings.

  2. #42

    Default Re: Vortex and Time Rift

    Attacks and spells landing inside the slowed zone will function as normal.
    So basically what you want to do is throw down a Vortex over a choke or Tank line, wait a little while, then just before the Vortex dies, cast Temporal Rift and then chain-cast Psi Storm until everything in that location is dead.

    And if you really want to screw someone over, invest in a few Obelisks. Teleport to the field and cover it in Vortexes. Then jump back and recharge. Return just as the Vortexes dissipate to do the Rift + Storm thing. Just over a wider area this time.
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  3. #43

    Default Re: Vortex and Time Rift

    Youd need a pylon on the field to teleport back. Otherwise, the entire SC2 war would be over before the mothership made it back to the fight :P

    I do love the idea of timebomb+storm. Its about as nasty as FF + storm, except everything is conveniently in one location for you.

    I believe that based on the video, vortex does suck things in still, but it has to be very very close.

    This gets me thinking... What happens when you cast FF on a unit? It gets pushed off right? Maybe if this "pushing" is predictable enough, a good player will be able to vortex an army and then forcefield "push" the rest of the army into the vortex.

  4. #44

    Default Re: Vortex and Time Rift

    Quote Originally Posted by KneeofJustice View Post
    Youd need a pylon on the field to teleport back. Otherwise, the entire SC2 war would be over before the mothership made it back to the fight :P

    I do love the idea of timebomb+storm. Its about as nasty as FF + storm, except everything is conveniently in one location for you.

    I believe that based on the video, vortex does suck things in still, but it has to be very very close.

    This gets me thinking... What happens when you cast FF on a unit? It gets pushed off right? Maybe if this "pushing" is predictable enough, a good player will be able to vortex an army and then forcefield "push" the rest of the army into the vortex.
    Interesting, I could imagine a pimpest play involving this and seiged tanks.
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  5. #45

    Default Re: Vortex and Time Rift

    Quote Originally Posted by Nicol Bolas View Post
    So basically what you want to do is throw down a Vortex over a choke or Tank line, wait a little while, then just before the Vortex dies, cast Temporal Rift and then chain-cast Psi Storm until everything in that location is dead.

    And if you really want to screw someone over, invest in a few Obelisks. Teleport to the field and cover it in Vortexes. Then jump back and recharge. Return just as the Vortexes dissipate to do the Rift + Storm thing. Just over a wider area this time.
    I didn't "want to do anything", it's just how i think the ability works. It slows down every unit under the AoE, including the unit's fire and cast rate, but that's it.

    I'm not sure how units are placed after Vortex ends, but i doubt that a lot of units would fit inside the AoE of Temporal Rift.

  6. #46

    Default Re: Vortex and Time Rift

    Time Rift is overkill at that point. Just cast psi storms all over, you should be doing terrible terrible damage regardless.

  7. #47

    Default Re: Vortex and Time Rift

    Quote Originally Posted by Triceron View Post
    Time Rift is overkill at that point. Just cast psi storms all over, you should be doing terrible terrible damage regardless.
    Time bomb probably works against buildings, though. Plus it likely lasts longer than Psi Storm does.


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  8. #48

    Default Re: Vortex and Time Rift

    Quote Originally Posted by Triceron View Post
    Time Rift is overkill at that point. Just cast psi storms all over, you should be doing terrible terrible damage regardless.
    That is, if the enemy allows you to do that. It's very unlikely for all his army to be sucked in. The AoE isn't that big. It isn't Black Hole, with it's uber-powerfull sucking abilities. This is likely to work only inside the visible AoE, which is a lot smaller.

    Just how many units could realistically be expected to be caught by this?

  9. #49

    Default Re: Vortex and Time Rift

    Its not just about sucking the units. Its also about territory making the environment work to your favor.
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  10. #50

    Default Re: Vortex and Time Rift

    Wait wait wait...

    DOES Vortex work on sieged tanks? Does it work on burrowed Zerg? Does it work on walking Spore and Spine Crawlers, and Raven Auto-Turrets?

    I need to know!

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