You're right, Nicol. The abilities have been distributed to match each race's basic concept. Terrans are glass cannons; therefore, it's important for them to end fights as quickly and decisively as possible rather than draw them out. Ergo, big, direct damage is key. The Protoss while numerically inferior, can just about out-punch everything else out there. Hence, their abilities focus on dividing up the enemies and dealing with the threats bit by bit. The Zerg are all about numbers. Their abilities focus on exaggerating it as much as possible and (probably) making use of those numbers (e.g. trading Banelings).




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