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Thread: Vortex and Time Rift

  1. #1

    Default Vortex and Time Rift

    I've been wondering something for quite some time and I want to see if anyone else shared this concern. Do any of you feel that there might be too much crowd control overlap between Vortex and Time Rift?

    Last edited by ArcherofAiur; 01-17-2010 at 01:41 AM.

  2. #2

    Default Re: Vortex and Time Rift

    I think Vortex is mainly for large masses of units and the time bubble is mainly for disabling buildings and really, really slow units. I don't see them overlapping eachother much, but it could be argued that together they provide the Mothership with way to much crowd control.

    It still drives me nuts that you can only build one. I'd rather revert it back to extremely high supply, gas, and mineral amounts.







    Actually, I wish it was campaign only so it could be given the proper glory it deserves.
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    Last edited by n00bonicPlague; 01-17-2010 at 01:54 AM. Reason: FUCKING GAY FAGGOT EDIT MESSAGE!!!!!!

  3. #3

    Default Re: Vortex and Time Rift

    I really think they should consider dropping Time Rift back to High Templar (combos great with psi storm) and restoring Planet Cracker to the mothership as an AoE DoT.

    Btw anyone else find it hilarious that the mothership short story shows it using and ability it doesnt even have any more.


  4. #4
    The_Blade's Avatar Administrator
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    Default Re: Vortex and Time Rift

    Whats funny about gameplay is that things tend to do more or less than what they do in "reality".

  5. #5

    Default Re: Vortex and Time Rift

    Quote Originally Posted by ArcherofAiur View Post
    I really think they should consider dropping Time Rift back to High Templar (combos great with psi storm) and restoring Planet Cracker to the mothership as an AoE DoT.

    Btw anyone else find it hilarious that the mothership short story shows it using and ability it doesnt even have any more.
    I think giving the bubble to the HT would still create an awkward relationship since the HT already has Phase Shift.

    Also, I think the Planet Cracker is still there lore wise, but they won't use it in game since fellow Protoss are on the surfaces of the planets they are deployed to. However, I do think they should have some sort of highly destructive, damage-dealing ability — something on the order of a Terran nuke, but more powerful and not as instantaneous. I actually came up with an idea once, but I'm not sure if I can find it on this forum.

  6. #6

    Default Re: Vortex and Time Rift

    Actually, I wish it was campaign only so it could be given the proper glory it deserves.
    I definitely agree with this, or giving it glory during the campaign as well as having it like is in multilpayer.

  7. #7

    Default Re: Vortex and Time Rift

    Aoe Dot just isn’t fun since any smart player will simply move units out of the motherships range and terrans will just lift off their buildings. It’s a good skill lorewise (ie it’s designed kill zerg) and definitely should be put into singleplayer.

  8. #8

    Default Re: Vortex and Time Rift

    Quote Originally Posted by Wankey View Post
    NUKES just isn’t fun since any smart player will simply move units out of the motherships range and terrans will just lift off their buildings.

    Repaired

  9. #9

    Default Re: Vortex and Time Rift

    Do any of you feel that there might be too much crowd control overlap between Vortex and Time Rift?
    Considering how little we know of what Temporal Rift actually does, no.

    Btw anyone else find it hilarious that the mothership short story shows it using and ability it doesnt even have any more.
    It's not using the Planet Cracker. That's the purification beam.

    Aoe Dot just isn’t fun since any smart player will simply move units out of the motherships range and terrans will just lift off their buildings.
    It's kind of hard to move Turrets and Bunkers. And I'm pretty sure that units that go into a Vortex only come out when the effect ends.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  10. #10

    Default Re: Vortex and Time Rift

    Can you imagine a Mothership/Nuke combo where you scout or bait the enemy army into a vortex, then time a nuke to drop right when it expires?

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