Seeing how we currently know everything worth knowing about the Terran campaign without going into major spoiler territory, I think it's about time we started speculating on the Zerg one. It seems reasonable to assume that the Zerg will have a mechanic similar to the Terran's Armory though it would be different in its execution as the current mechanic wouldn't work for the Zerg.
Currently, we know that the Zerg campaign is more RPG-centric, focusing on Kerrigan becomes more powerful from mission to mission. Yet at the same time, I feel that the idea of 'leveling up' halfway through a mission doesn't suit Starcraft. Hence, I envision the mechanic would be something like this:
Missions will be worth X+Y points, with X being the base reward and Y being whatever Experience Points Kerrigan earns during the mission (with a cap, of course). These points can then be spent in the Zerg's 'Armory' which is divided into four main tabs. The first three would be for individual broods whilst the fourth is specific to Kerrigan (e.g. + hit points, + ability levels, etc) and global upgrades (e.g. + population limit, Overlord/Overseer upgrades).
As for the first three tabs, all tabs have the same upgrades and they are divided into individual units. Some upgrades are generically common and so found for each unit while others are unique to certain unit types. For instance, the Zergling might have '+ damage', '+ bonus damage vs <insert player's choice>' and 'Cliff Leaping', the Hydralisk might have '+ damage', '+ bonus damage vs <insert player's choice>' and 'Melee Mode'. Basically, the idea is to have the stats and attributes highly customizable (multiple levels for each upgrade) for each individual unit type. However, upgrades purchased increases the cost of the unit during missions.
This is why there are three tabs/broods. At the start of each mission, you can choose one of these broods to be deployed. Therefore, depending on your upgrade decisions, you could have one fully upgraded but expensive brood, a cheap but basic brood or broods specialized against certain races/mission types/etc.
As far as the lore is concerned, it can be easily reconciled by stating that the three broods are Kerrigan's mobile 'warrior broods' whilst there are specific broods (on Char and perhaps other colonies) that handle developing and experimenting new mutations. This would also naturally lend to a second reward system (think of how WoL has players collecting Protoss and Zerg relics). Perhaps collecting 'native specimen' can unlock special upgrades or units (e.g. Brutalisks).
Any thoughts?




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