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Thread: Idea: Particle Path (Protoss Macro Mechanic)

  1. #41

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    Quote Originally Posted by Triceron View Post
    Research in the game could have been made instant, but the Research Time mechanic is put in place for a very specific reason. It paces game so that players can upgrade their units, but they can't gain a huge advantage due to the time it takes between each upgrade. Messing around with the pacing is not a good thing.
    Minerals, supply, unit production are also pacing elements. And they are good macro canidates.

    And again, macro mechanics that affect permanency is NOT a viable option. The fact you can make limitless Queens means you don't have to worry about competing energy between SL and Research.

    See the above pacing elements for why you cant have "limitless queens". Remember that one of the most important resources in a RTS is time.


    If your just playing a UMS against no opponent than ya eventually you can have enough queens to cast both. But you might as well be already done all your upgrades by than

  2. #42

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    You don't need limitless queens. You need _one_ queen that's dedicated for research.

    Simple fact, you're not going to be researching every time a research is available. Each Research takes roughly 140 - 200 seconds. In that time, even if you cut it down, your queen will be regaining its energy as you research. Finish research, research something else, same queen uses the ability again. As any player, you aren't going to have 3 different researches going on at the same time. Most likely, you will have 1-2 at a time while spacing resources in between to make units. You use this time to regain energy for your dedicated Queens.

    A Queen ONLY costs 150 minerals, the basic price of a barracks. You will always have more than 1 queen regardless. Zerg players can easily dedicate 1 queen to researching if the bonus is worth it.

    To simply say stats will be 'balanced' is overlooking the basic problem, the fact that this benefits a PERMANENT upgrade. You still don't understand how this affects the entire game, and I doubt you will. If you think research is on the same level as supply, minerals and unit production, then you're wrong. All three of these can be denied through harassment, either killing workers, buildings or units. You can NOT deny someone who has researche an upgrade or ability.
    Last edited by Triceron; 01-22-2010 at 11:21 PM.

  3. #43

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    And what if one queen isnt the maximum research speed. Remember I said it was like peasant build


    And you can (under my proposal) deny research speed by sniping queens.

  4. #44

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    You're going to attack the enemy base to take out the queen that's focused on research so the Zerg player has to research at normal speed?

    Next you're going to tell me I should kill their hatchery so they would stop making drones?

    Maximum research speed isn't required, that's the point. There's nothing that says Zerg need the maximum research speed. The fact of the matter would be that they are getting a speed boost regardless. Tech rush cracklings is a very dangerous thought if the opposing player has not reached an appropriate tech counter. You can scout the opponent to see the size of their armies, their buildings and their expansions. Researched abilities is not something you can scout out and prevent.
    Last edited by Triceron; 01-23-2010 at 02:46 AM.

  5. #45

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    You should kill there hatchery so they would stop making drones.

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