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Thread: Idea: Particle Path (Protoss Macro Mechanic)

  1. #1
    The_Blade's Avatar Administrator
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    Default Idea: Particle Path (Protoss Macro Mechanic)

    Name: Particle Path

    Type: Active Ability

    Tech level: 2.5

    Resources: No energy, 2 gas units per second.

    Caster:


    Definition: A powerful beam emitted by the disruptor into a building under construction that reduces build-time by a fraction of the original time. Each second, the ability will consume 2 units of gas and reduce the build-time by 1/10 of the original value. The ability can't be stopped by the player. If the disruptor is destroyed while the ability is active, the building will take the original time to build.
    This ability will give the protoss a way to fast expand, like the terrans and the zergs. Other strategies will be possible, but my thoughts involve a key advantage for protoss' expanding. Zergs and Terrans expand "faster", each in its own way. Zerg's hatcheries are much cheaper and Terrans can lift command centers into new locations or use a "build, secure & expand" tactic.

  2. #2

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    Never mind.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

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  3. #3

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    The_Blade, dude, there is some kind of math going on with regards to stuff like the distinction between each race's expansion thingys. It's not just with units and combat, all of this are intertwined so that though each race receives certain lows and highs here and there, each one is balanced to each other.

    This thing will cause another Hitler Parody on youtube.

  4. #4

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    I'm not even sure where to begin, there's just so much wrong with this idea >_<

  5. #5

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    Is it time for a Hitler Parody now?

  6. #6
    The_Blade's Avatar Administrator
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    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    Well, this idea was presented at first by a friend. At first, I was hesitant and didn't liked it. He sort of argued with me for a moment and eventually he made me like the idea in some way.

    My point: Well, it is easy to bash out an idea that sounds strange or different. While if you present some of your own arguments you get the chance of making a constructive critic about the topic. (Doesn't applies to DS.) I don't like the idea very much, neither I hate it like the thor. Else, I feel it can improve and become a nice mechanic.

  7. #7
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    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    Quote Originally Posted by The_Blade View Post
    While if you present some of your own arguments you get the chance of making a constructive critic about the topic. (Doesn't applies to DS.)
    Rofl, DS doesn't apply lmao.

    But the idea isn't that good. Maybe altering the stats...

  8. #8

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    I dunno. Why do Protoss need this? Pay up some extra gas to shave 12 seconds off Nexus build time? You're going to use this once, maybe twice per game? Doesn't seem like a big deal to me. Once you finish buildings, the ability has no use. It just doesn't sound fun or even worth my time to use, even if you tweaked the stats.

  9. #9

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    It's interesting to have increased build speed, but what do you mean by "reduce the build-time by 1/10 of the original value"? Considering that the ability uses 2 gas/second, it's still more confusing.
    Why the ability cannot be stopped by the player? And why the ability does nothing if the Disruptor is destroyed? Where did all the gas go?

  10. #10

    Default Re: Idea: Particle Path (Protoss Macro Mechanic)

    I've never been a fan of resource cost abilities. Call it theorycraft but this ability could be abused on a photon cannon rush.

    I would say 'nay
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