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Thread: Mothership Update

  1. #81

    Default Re: Mothership Update

    I'm honored so many people are so obsessed with me that their life goal is to prove me wrong about something as stupid as the Mothership's attack.

    The Mothership does NOT work like the C&C4 Salamander.

    And even if does, the fact you think it could "tarnish" my reputation is sad, pathetic, and wholly laughable. You guys need to get out more.

    My life’s goal is now to prove you right.

    Anyway, I really think we need more information before we start discussing the Mothership’s attack in all these serious tones.


    Back with all gun's blazing.

  2. #82

    Default Re: Mothership Update

    Quote Originally Posted by DemolitionSquid View Post
    Vortex is definitely a modified Stasis Field.

    But that's definitely not a bad thing.
    It's not exactly something stellar either. Sure the ability to keep sucking in things is nifty, but it's still Stasis Field in every sense of the word, now with flashy graphics. Black Hole is still a better idea, and it'll be a shame if Blizzard plays it safe and keeps Vortex.

    As for the story itself, the writing was average at best, and Juras was just annoying and inconsistent.
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  3. #83

    Default Re: Mothership Update

    DoW did it best with the Baneblade, a tank that can shoot multiple targets that was truly a beast to be feared. This was a target you wanted to take down ASAP.

    The Mothership has no reason to attack multiple targets if it's going to have such a weak attack. No one really cares about it. The only thing to worry about is the Vortex, really. You can work around Time Rift and Cloaking field, but Vortex is the only thing you can get screwed over by.
    Last edited by Triceron; 01-19-2010 at 03:25 PM.

  4. #84

    Default Re: Mothership Update

    Quote Originally Posted by Lupino View Post
    It's not exactly something stellar either. Sure the ability to keep sucking in things is nifty, but it's still Stasis Field in every sense of the word, now with flashy graphics. Black Hole is still a better idea, and it'll be a shame if Blizzard plays it safe and keeps Vortex.
    How was Black Hole a better idea at all? What do you even think Black Hole DID?

    Vortex is far more tactical, far more interesting. There's way more potential strategies for it than just 'cast it, watch everything die.'


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  5. #85

    Default Re: Mothership Update

    There's way more potential strategies for it than just 'cast it, watch everything die.'
    It wasn't even that. It was 'cast it, watch everything flying die.' All those ground units were perfectly safe.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #86

    Default Re: Mothership Update

    Quote Originally Posted by Nicol Bolas View Post
    So what you're saying is that it would have, at best taken 4 shots to kill a single Hydralisk by itself. That's pretty pathetic damage output, particularly when coupled with its slow cooldown. Its guns got a pretty substantial nerf.

    A single Stalker or Zealot can kill stuff faster.
    no thats not what I'm saying. That is if the dmg is literally the absolute minimum in my math inequality. But X (x being the total dmg per shot) it could have been much more; we're not going to know what x exactly is until there is another video that can give us more instances where the mothership is the one doing dmg to individual targets or beta finally comes out.

    As for demo's post...you shouldn't assume with absolute certainty you are right on this. especially since Blizzard has already used a mechanic like the "salamander attack" in a released game. The sc2 editor/engine would be more than capable of creating a much better version of it and Blizzard has the tendency to re-use cool spells / abilities.
    Last edited by Jconant; 01-19-2010 at 06:03 PM.

  7. #87

    Default Re: Mothership Update

    Quote Originally Posted by Jconant View Post
    As for demo's post...you shouldn't assume with absolute certainty you are right on this. especially since Blizzard has already used a mechanic like the "salamander attack" in a released game. The sc2 editor/engine would be more than capable of creating a much better version of it and Blizzard has the tendency to re-use cool spells / abilities.
    So Archer is allowed to assume he's right and post baseless, proof-less tripe as truth, but I'm not?

    I love the smell of bias in the morning. Get over me, I'm out of your league.

  8. #88

    Default Re: Mothership Update

    no thats not what I'm saying. That is if the dmg is literally the absolute minimum in my math inequality. But X (x being the total dmg per shot) it could have been much more;
    No, it couldn't have been "much" more. We know the Hp of the Hydralisk (sort-of), and we know that the Mothership fired off 3 shots. And that the 3rd shot didn't hit. That means the Mothership must deal no more than 80/3 - 1 damage, or 26 damage.

    That's not a lot. Especially for its slow firing rate.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #89

    Default Re: Mothership Update

    You can't argue the third shot didn't hit yet include it in your calculation for what the *most* X could be...you're math is wrong


    "So Archer is allowed to assume he's right and post baseless, proof-less tripe as truth, but I'm not? I love the smell of bias in the morning. Get over me, I'm out of your league"

    I am open to reading both your opinions regardless of how well you support them, so drop this delusion that this topic is about you vs. archer being right or wrong. You think I'm wrong just because of Archer is in agreement with some of my idea...and you're the one crying bias?

    If you disagree with me, feel free to give a counter argument, but don't yap about me holding some illusion that myprediction is a fact upon baseless information. It is a guess based upon observation of the video and the mathematic information available. To be absolutely certain that my prediction is correct would require more data, hopefully a situation where a colossus doesn't choose to attack ms' target at the same time.
    Last edited by Jconant; 01-19-2010 at 11:03 PM. Reason: elaborating/ correcting grammar

  10. #90

    Default Re: Mothership Update

    You can't argue the third shot didn't hit yet include it in your calculation for what the *most* X could be...you're math is wrong
    You're the one who said that the third shot hit; I'm simply drawing conclusions based on your data. However, it is clear that whether it hit or not, it did not deliver the actual killing blow. If it did hit, my calculations stand.

    And if it didn't hit (which you did not argue), the worst-case damage for the attack is (80 - ColossusDamage) / 2 , or 17. Slightly better than a Zealot, only with much longer cooldown. The best case damage is 39.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

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