01-18-2010, 01:50 PM
#71
01-18-2010, 02:24 PM
#72
They should update all of the units there, not just the Thor and the Raven, all the units are way outdated...
01-18-2010, 02:56 PM
#73
They might as well just leave it, because if they update it now they'll only have to update it again once they change whatever unit they update.
If they just stuck with the most stable choices, they'd be pretty boring updates anyhow. Who really cares about the zergling and baneling updates when people are most interested in the units that we know less about, like the Infestor.
01-18-2010, 08:45 PM
#74
01-18-2010, 10:27 PM
#75
I bet the Protoss empire at the beginning of SC could have taken on and probably beaten the UED. It's too bad the Protoss broke all their armies against the swarms, who also had to have been proportionately crippled. The Koprulu terrans were like a mere bug in comparison. But now both Zerg & Toss are reduced to the level of the K-terrans. :[
01-19-2010, 12:32 AM
#76
No, it doesn't. It couldn't even kill a single 80Hp Hydralisk (assuming they're still 80Hp) in 2 shots; it had to have help from the Colossus to finish it off (you can tell the Colossus got the death blow because it played the burning-death animation).It has a potential for high dps.
Even if your proposition is true, it would only be able to attack three targets. With a pathetically weak attack. Surrounding it with pretty much anything that can shoot it means it's going to die. If one battery can't kill an 80Hp unit in 4 seconds, then having 3 batteries that can fire in 3 separate directions means nothing. They'll barely scratch a Void Rays armor before they carve a Mothership to pieces. Vikings and Corruptors will easily have their way with a Mothership as well.
The attack has been nerfed into uselessness. It is only slightly more effective than the Arbiter's pop-gun.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
01-19-2010, 12:49 AM
#77
Guess you can't have everything in one units. Don't you think the same? Although, to be a "unique" unit, it is too nerfed. It has an awesome support arsenal, yet it needs other units to survie.
01-19-2010, 05:07 AM
#78
" Nice work up. One thing to point out is that at around 25 seconds only one battery fires. All the batteries appear to operate independent of each other but still fire at like targets. Cant wait for complete confirmation (and proving demo wrong ) "
this is quite a wrench in my prediction >< So it is more likely that they each act independently, but they only had one target it could hit or chose to focus on one target. I noticed also they don't fire while the MS was casting spells.
"It couldn't even kill a single 80Hp Hydralisk (assuming they're still 80Hp) in 2 shots"
Did you not read my post all the way through? I addressed this:
There is a small delay in each attack by the MS. Upon the third shot the hydralisk died (and the ms definitely fired first). At minimum the lasers were somewhere proximately 12 dmg (or 6 if each one acts independently), and needed 3 (6) shots to dmg the hydralisk enough for the colossus to finish off.
Or the laser did 40 dmg (20 per laser), had just enough to kill it, except the damn thing got lucky through armor/ hp regeneration to survive another hit.
...again bear also in mind it also got a speed buff. Either which end of the dmg "inequality", the weapons on the mothership are only going to most effective while being in the fray. Dmg will be limited if you want to do hit and runs or kite ground units.
Last edited by Jconant; 01-19-2010 at 05:10 AM.
01-19-2010, 01:28 PM
#79
So what you're saying is that it would have, at best taken 4 shots to kill a single Hydralisk by itself. That's pretty pathetic damage output, particularly when coupled with its slow cooldown. Its guns got a pretty substantial nerf.Upon the third shot the hydralisk died (and the ms definitely fired first).
A single Stalker or Zealot can kill stuff faster.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
01-19-2010, 01:36 PM
#80
I'm honored so many people are so obsessed with me that their life goal is to prove me wrong about something as stupid as the Mothership's attack.
The Mothership does NOT work like the C&C4 Salamander.
And even if does, the fact you think it could "tarnish" my reputation is sad, pathetic, and wholly laughable. You guys need to get out more.