Demo if you look carefully you can see one cannon attack a baneling when that cannon is the only one in range. The cannons dont fire as pairs.
01-21-2010, 11:12 AM
#111
01-21-2010, 11:13 AM
#112
01-22-2010, 07:48 AM
#113
If it can attack from multiple weapons at a time (like the BC), it needs to have considerable range, or it will be useless, as it's damn big for the rear weapons to do much. You don't want your Mothership surrounded most of the time, and when that happends, it's time to run, or cast, not fight.
Anyways, it could be just a visual thing, as the current attack won't make sense, unless it's launched from the nearest weapon. That said, i think that the new attack is horrible, the old one was much better.
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Last edited by Norfindel; 01-22-2010 at 07:51 AM.
01-22-2010, 12:29 PM
#114
Its like 20 or 25.
And there are two things that make the Mothership surrounded. The first is that it has a cloaking field so if your army is surrounded the survivors will group under the mothership for a last stand. And then if the mothership is in immidiate danger it can wormhole back to base.
01-22-2010, 01:32 PM
#115
I don't see it. Is it at the moment right before the Hydralisk is taken out by the Colossus? If so, then it's simply the animation cutting off before the second beam fires. You can see the pulse of light that shows that the second beam is going to fire, but it stops before shooting.Its like 20 or 25.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
01-22-2010, 04:39 PM
#116
If youll look at that and other times you can see that the weapons fire independantly. For instance later in the video you see both weapons fire at the same time. The reason for the delay at 20 is because the enemy unit was not in range of the second one till a few moments later.
01-22-2010, 07:04 PM
#117
No, they don't. One of the beams always fires slightly ahead of the other.If youll look at that and other times you can see that the weapons fire independantly.For instance later in the video you see both weapons fire at the same time.
That's something I've noticed about multi-attacks in SC2: they're never simultaneous. Missile turrets fire one missile slightly before the other, Marauders fire one shot slightly before the other, etc.
The "delay" at 20 seconds in is no different from the delay at 22 seconds or any other shot. That's simply how multi-attacks work now.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
01-23-2010, 03:04 AM
#118
01-25-2010, 03:17 PM
#119
Because it was a much more permanent, powerful solution to "hey, let's suck you into this alternate dimension or wherever, and be kind enough to let you back out" and it wasn't just a flashy copy of Stasis Field.
It's about as interesting and tactical as Stasis was, which is to say Blizzard can't think of anything new/wants to play it safe. Black Hole could have had so much more potential if they were willing to tinker around with it while keeping the core mechanic in place.Vortex is far more tactical, far more interesting. There's way more potential strategies for it than just 'cast it, watch everything die.'
Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
01-25-2010, 03:40 PM
#120
A Marine that does 500 damage is a much more permanent, powerful solution to one that does 6 damage. That doesn't mean it's a good idea.Because it was a much more permanent, powerful solution
The crucial difference is that it denies terrain. This is new and interesting. Stasis doesn't prevent units from moving through an area.It's about as interesting and tactical as Stasis was
Please. All it did was kill stuff. It was an inescapable Psi Storm that killed only flying units. That doesn't have much potential.Black Hole could have had so much more potential if they were willing to tinker around with it while keeping the core mechanic in place.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog