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Thread: Mothership Update

  1. #111

    Default Re: Mothership Update

    Demo if you look carefully you can see one cannon attack a baneling when that cannon is the only one in range. The cannons dont fire as pairs.

  2. #112

    Default Re: Mothership Update

    Quote Originally Posted by ArcherofAiur View Post
    Demo if you look carefully you can see one cannon attack a baneling when that cannon is the only one in range. The cannons dont fire as pairs.
    I can't see it. Time log?

  3. #113

    Default Re: Mothership Update

    If it can attack from multiple weapons at a time (like the BC), it needs to have considerable range, or it will be useless, as it's damn big for the rear weapons to do much. You don't want your Mothership surrounded most of the time, and when that happends, it's time to run, or cast, not fight.

    Anyways, it could be just a visual thing, as the current attack won't make sense, unless it's launched from the nearest weapon. That said, i think that the new attack is horrible, the old one was much better.

    .
    Last edited by Norfindel; 01-22-2010 at 07:51 AM.

  4. #114

    Default Re: Mothership Update

    Quote Originally Posted by DemolitionSquid View Post
    I can't see it. Time log?
    Its like 20 or 25.

    And there are two things that make the Mothership surrounded. The first is that it has a cloaking field so if your army is surrounded the survivors will group under the mothership for a last stand. And then if the mothership is in immidiate danger it can wormhole back to base.
    Last edited by ArcherofAiur; 01-22-2010 at 12:31 PM.

  5. #115

    Default Re: Mothership Update

    Its like 20 or 25.
    I don't see it. Is it at the moment right before the Hydralisk is taken out by the Colossus? If so, then it's simply the animation cutting off before the second beam fires. You can see the pulse of light that shows that the second beam is going to fire, but it stops before shooting.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #116

    Default Re: Mothership Update

    Quote Originally Posted by Nicol Bolas View Post
    I don't see it. Is it at the moment right before the Hydralisk is taken out by the Colossus? If so, then it's simply the animation cutting off before the second beam fires. You can see the pulse of light that shows that the second beam is going to fire, but it stops before shooting.
    If youll look at that and other times you can see that the weapons fire independantly. For instance later in the video you see both weapons fire at the same time. The reason for the delay at 20 is because the enemy unit was not in range of the second one till a few moments later.

  7. #117

    Default Re: Mothership Update

    If youll look at that and other times you can see that the weapons fire independantly.For instance later in the video you see both weapons fire at the same time.
    No, they don't. One of the beams always fires slightly ahead of the other.

    That's something I've noticed about multi-attacks in SC2: they're never simultaneous. Missile turrets fire one missile slightly before the other, Marauders fire one shot slightly before the other, etc.

    The "delay" at 20 seconds in is no different from the delay at 22 seconds or any other shot. That's simply how multi-attacks work now.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #118

    Default Re: Mothership Update

    The time frame is different. Look closely.

  9. #119

    Default Re: Mothership Update

    Quote Originally Posted by Aldrius View Post
    How was Black Hole a better idea at all? What do you even think Black Hole DID?
    Because it was a much more permanent, powerful solution to "hey, let's suck you into this alternate dimension or wherever, and be kind enough to let you back out" and it wasn't just a flashy copy of Stasis Field.

    Vortex is far more tactical, far more interesting. There's way more potential strategies for it than just 'cast it, watch everything die.'
    It's about as interesting and tactical as Stasis was, which is to say Blizzard can't think of anything new/wants to play it safe. Black Hole could have had so much more potential if they were willing to tinker around with it while keeping the core mechanic in place.
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  10. #120

    Default Re: Mothership Update

    Because it was a much more permanent, powerful solution
    A Marine that does 500 damage is a much more permanent, powerful solution to one that does 6 damage. That doesn't mean it's a good idea.

    It's about as interesting and tactical as Stasis was
    The crucial difference is that it denies terrain. This is new and interesting. Stasis doesn't prevent units from moving through an area.

    Black Hole could have had so much more potential if they were willing to tinker around with it while keeping the core mechanic in place.
    Please. All it did was kill stuff. It was an inescapable Psi Storm that killed only flying units. That doesn't have much potential.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

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