01-12-2010, 09:26 PM
#11
01-12-2010, 09:48 PM
#12
01-12-2010, 10:10 PM
#13
01-12-2010, 11:38 PM
#14
Actually, no. Nukes don't do that much damage. They only do 200 to units at most.Immortals now just die to a nuke, like most units.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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StarCraft 2 Beta Blog
01-13-2010, 02:16 AM
#15
Also the Siege tanks damage in Siege mode has not been 50+50 vs armored for the longest time. It just flat 60 to all targets.
Last edited by flabortast; 01-13-2010 at 02:23 AM.
Decepticons, transform and rise up!
01-13-2010, 11:15 AM
#16
You're wellcome.
At least, the AoE for EMP is small, and the Ghost is costly. They can always reduce the "damage" and the energy cost, if it destroy them too easily.
But yes, it looks like an EMP while the Immortals are taking several Tank hits could make them evaporate in no time, and they cost a ton of resources.
The Immortal worries me a little, i hope it's better on play from what it looks on paper. At least the damage is high: 20 +20 vs Armored.
01-13-2010, 12:42 PM
#17
Even without the shields, Immortals still have high HP and armor. Siege tanks will be in smaller numbers and siege mode has quite a different usage now then it was before.
Decepticons, transform and rise up!
01-13-2010, 03:08 PM
#18
No, they don't. Siege Tanks cost almost as much in minerals (200) and more in gas (150). And Immortals out-damage Siege Tanks against single, armored targets.But yes, it looks like an EMP while the Immortals are taking several Tank hits could make them evaporate in no time, and they cost a ton of resources.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
01-13-2010, 03:39 PM
#19
Indeed you are correct, but the splash damage of siege tanks can be efficient in scenarios that are different. I'm not saying that Immortals are better or worse, merely that they will suit likewise scenarios presented with different results.
An analogy, though a poor one, is to compare a sawed off shotgun to a rifle with armor-peircing rounds. Results will vary based on what (and how many) you're aiming at. I suspect that you never intended to discount this information, however. So don't view it as "shooting you down" merely adding to the conversation
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01-13-2010, 07:35 PM
#20
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