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Thread: StarCraft II: The Big Picture

  1. #11

    Default Re: StarCraft II: The Big Picture

    Quote Originally Posted by Norfindel View Post
    Apparently, the hardened mechanic doesn't works vs spells. Yamato and Nuke will deal full damage. It's likely that Psi Storm, and all other damage-dealing spells work the same.
    Last I heard, mind you this being awhile back, Nukes only deal 10 damage to Immortals.

  2. #12
    The_Blade's Avatar Administrator
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    Default Re: StarCraft II: The Big Picture

    Quote Originally Posted by Shadow Archon View Post
    Last I heard, mind you this being awhile back, Nukes only deal 10 damage to Immortals.
    Blizzard has updated the nuke and immortal relationship. Immortals now just die to a nuke, like most units.

  3. #13
    Crota's Avatar Junior Member
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    Default Re: StarCraft II: The Big Picture

    Quote Originally Posted by Norfindel View Post
    The Immortal Shields work only when the unit has Shields left. The only difference, is that if the damage is higher than 10 after all the normal damage calculation (including Shield upgrades), it's reduced to 10.

    So, Immortal Shields are going to last 10 attacks from any unit that deals more than 10 damage. After that, it's a normal unit.

    I don't know what happends when the Immortal has less than 10 Shields left. I tend to think that the hardened mechanic doesn't works anymore, as otherwise Immortals regenerating even 1 Shield point would make a lot of difference vs heavy hitters, but maybe that's interesting in gameplay, so it's possible.

    Shield upgrades makes the Shields harder to destroy by units like Marines, but make no difference at all vs things like Siege Tanks. A single Shield upgrade would make the Immortal Shields survive 20 Marine attacks instead of 17, and 34 attacks with the 3 upgrades, but i doubt we are going to see such numbers of Shield upgrades, as they're very expensive.

    Apparently, the hardened mechanic doesn't works vs spells. Yamato and Nuke will deal full damage. It's likely that Psi Storm, and all other damage-dealing spells work the same.
    Thanks for the clarification - Looks like Ghost EMP will pretty much render Immortals advantage moot.

  4. #14

    Default Re: StarCraft II: The Big Picture

    Immortals now just die to a nuke, like most units.
    Actually, no. Nukes don't do that much damage. They only do 200 to units at most.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  5. #15

    Default Re: StarCraft II: The Big Picture

    Also the Siege tanks damage in Siege mode has not been 50+50 vs armored for the longest time. It just flat 60 to all targets.
    Last edited by flabortast; 01-13-2010 at 02:23 AM.
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  6. #16

    Default Re: StarCraft II: The Big Picture

    Quote Originally Posted by Crota View Post
    Thanks for the clarification - Looks like Ghost EMP will pretty much render Immortals advantage moot.
    You're wellcome.

    At least, the AoE for EMP is small, and the Ghost is costly. They can always reduce the "damage" and the energy cost, if it destroy them too easily.

    But yes, it looks like an EMP while the Immortals are taking several Tank hits could make them evaporate in no time, and they cost a ton of resources.

    The Immortal worries me a little, i hope it's better on play from what it looks on paper. At least the damage is high: 20 +20 vs Armored.

  7. #17

    Default Re: StarCraft II: The Big Picture

    Even without the shields, Immortals still have high HP and armor. Siege tanks will be in smaller numbers and siege mode has quite a different usage now then it was before.
    Decepticons, transform and rise up!

  8. #18

    Default Re: StarCraft II: The Big Picture

    But yes, it looks like an EMP while the Immortals are taking several Tank hits could make them evaporate in no time, and they cost a ton of resources.
    No, they don't. Siege Tanks cost almost as much in minerals (200) and more in gas (150). And Immortals out-damage Siege Tanks against single, armored targets.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #19

    Default Re: StarCraft II: The Big Picture

    Quote Originally Posted by Nicol Bolas View Post
    No, they don't. Siege Tanks cost almost as much in minerals (200) and more in gas (150). And Immortals out-damage Siege Tanks against single, armored targets.
    Indeed you are correct, but the splash damage of siege tanks can be efficient in scenarios that are different. I'm not saying that Immortals are better or worse, merely that they will suit likewise scenarios presented with different results.

    An analogy, though a poor one, is to compare a sawed off shotgun to a rifle with armor-peircing rounds. Results will vary based on what (and how many) you're aiming at. I suspect that you never intended to discount this information, however. So don't view it as "shooting you down" merely adding to the conversation
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  10. #20

    Default Re: StarCraft II: The Big Picture

    Quote Originally Posted by Nicol Bolas View Post
    Actually, no. Nukes don't do that much damage. They only do 200 to units at most.
    300 damage, +200 vs buildings. (The first report, from Blizzard, was actually inaccurate. The CM had to post later in that thread stating the proper figure, but never edited the first post. Hence the confusion.)
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