01-12-2010, 03:03 PM
#1
01-12-2010, 03:13 PM
#2
Thanks to Crota for his good work on this article.![]()
01-12-2010, 04:29 PM
#3
First Paragraph:
"damaged" needs to be changed to "damage"how it meshes with StarCraft II's new damaged system
However, if SC2 ships damaged, I'm gonna go batshit......
......or, keeping things in context — Mutashit.
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.stupid edit message......
Last edited by n00bonicPlague; 01-12-2010 at 04:34 PM.
01-12-2010, 04:58 PM
#4
Thanks for the article.
One of the weird things that I noticed is how many Terran units have modifiers compared to Protoss. Terrans have 7 units with a damage modifier and Protoss only have 2 (Zerg were in the middle with 4).
01-12-2010, 05:39 PM
#5
In the past few weeks, there has been much discussion on the current macro elements in StarCraft II. The discussion over MULEs, Larva Injection, and the Obelisk garnered much of the attention of the StarCraft community neglecting many of the other gameplay elements.
Consider it a good thing that those other gameplay elements have as many 'issues' and require as much attention as the macro situation.
01-12-2010, 08:26 PM
#6
Kudos to this article, I know they've been putting a LOT of work on this. I'm curious what other things you guys will gather about this.
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01-12-2010, 08:31 PM
#7
I have to give a shoutout to all Gradius for dealing with my poor writen skills in writing this. Thanks again
01-12-2010, 08:37 PM
#8
Nice article crota. (Nice writting skills Gradius)
I find this article quite usefull for any new guy who wants to play some starcraft 2 as it comes out, just like reading the manual. It involves more theory than lore information regarding units, though.
01-12-2010, 08:55 PM
#9
Yup, but at least we're honest and put it with the "Speculation" flag at the top ^_^
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If I were you, I'd look at these links. You might even follow or like them or something...
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01-12-2010, 09:23 PM
#10
The Immortal Shields work only when the unit has Shields left. The only difference, is that if the damage is higher than 10 after all the normal damage calculation (including Shield upgrades), it's reduced to 10.
So, Immortal Shields are going to last 10 attacks from any unit that deals more than 10 damage. After that, it's a normal unit.
I don't know what happends when the Immortal has less than 10 Shields left. I tend to think that the hardened mechanic doesn't works anymore, as otherwise Immortals regenerating even 1 Shield point would make a lot of difference vs heavy hitters, but maybe that's interesting in gameplay, so it's possible.
Shield upgrades makes the Shields harder to destroy by units like Marines, but make no difference at all vs things like Siege Tanks. A single Shield upgrade would make the Immortal Shields survive 20 Marine attacks instead of 17, and 34 attacks with the 3 upgrades, but i doubt we are going to see such numbers of Shield upgrades, as they're very expensive.
Apparently, the hardened mechanic doesn't works vs spells. Yamato and Nuke will deal full damage. It's likely that Psi Storm, and all other damage-dealing spells work the same.