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Thread: StarCraft II: The Big Picture

  1. #1

  2. #2
    Gradius's Avatar SC:L Addict
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    Default Re: StarCraft II: The Big Picture

    Thanks to Crota for his good work on this article.

  3. #3

    Default Re: StarCraft II: The Big Picture

    First Paragraph:
    how it meshes with StarCraft II's new damaged system
    "damaged" needs to be changed to "damage"

    However, if SC2 ships damaged, I'm gonna go batshit......

    ......or, keeping things in context — Mutashit.
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    .stupid edit message......
    Last edited by n00bonicPlague; 01-12-2010 at 04:34 PM.

  4. #4

    Default Re: StarCraft II: The Big Picture

    Thanks for the article.

    One of the weird things that I noticed is how many Terran units have modifiers compared to Protoss. Terrans have 7 units with a damage modifier and Protoss only have 2 (Zerg were in the middle with 4).

  5. #5

    Default Re: StarCraft II: The Big Picture

    In the past few weeks, there has been much discussion on the current macro elements in StarCraft II. The discussion over MULEs, Larva Injection, and the Obelisk garnered much of the attention of the StarCraft community neglecting many of the other gameplay elements.

    Consider it a good thing that those other gameplay elements have as many 'issues' and require as much attention as the macro situation.
    Last edited by ArcherofAiur; 01-12-2010 at 05:44 PM.

  6. #6

    Default Re: StarCraft II: The Big Picture

    Kudos to this article, I know they've been putting a LOT of work on this. I'm curious what other things you guys will gather about this.
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  7. #7
    Crota's Avatar Junior Member
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    Default Re: StarCraft II: The Big Picture

    I have to give a shoutout to all Gradius for dealing with my poor writen skills in writing this. Thanks again

  8. #8
    The_Blade's Avatar Administrator
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    Default Re: StarCraft II: The Big Picture

    Nice article crota. (Nice writting skills Gradius)

    I find this article quite usefull for any new guy who wants to play some starcraft 2 as it comes out, just like reading the manual. It involves more theory than lore information regarding units, though.

  9. #9

    Default Re: StarCraft II: The Big Picture

    Yup, but at least we're honest and put it with the "Speculation" flag at the top ^_^
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  10. #10

    Default Re: StarCraft II: The Big Picture

    The Immortal Shields work only when the unit has Shields left. The only difference, is that if the damage is higher than 10 after all the normal damage calculation (including Shield upgrades), it's reduced to 10.

    So, Immortal Shields are going to last 10 attacks from any unit that deals more than 10 damage. After that, it's a normal unit.

    I don't know what happends when the Immortal has less than 10 Shields left. I tend to think that the hardened mechanic doesn't works anymore, as otherwise Immortals regenerating even 1 Shield point would make a lot of difference vs heavy hitters, but maybe that's interesting in gameplay, so it's possible.

    Shield upgrades makes the Shields harder to destroy by units like Marines, but make no difference at all vs things like Siege Tanks. A single Shield upgrade would make the Immortal Shields survive 20 Marine attacks instead of 17, and 34 attacks with the 3 upgrades, but i doubt we are going to see such numbers of Shield upgrades, as they're very expensive.

    Apparently, the hardened mechanic doesn't works vs spells. Yamato and Nuke will deal full damage. It's likely that Psi Storm, and all other damage-dealing spells work the same.

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