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Thread: How many commands can be put in a waypoint list?

  1. #21

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Santrega View Post
    This absolutely wouldn't be good for the zerg player... If units come in to range and start attacking me, I dont want my units to decide on their own what to do. I may want to move them out of the area, say if theres a detector nearby? I certainly don't want my lurker to burrow to attack when a large group of units with a detector is coming through, I'd rather it run.

    Some things should be done manually, and I believe this is one of those things. Usually you'll need to do a bit of prep work before throwing lurkers out there, since they are vulnerable during the placement and burrowing. I dont think this would be a helpful mechanic if added; as it just seems more like the game playing itself.
    That's easy to fix. It could be implemented by making Burrow an autocast ability for the Lurker. If you don't want the Lurker to Burrow and begin attack when an enemy unit is nearby, you just toggle it off.

    It's not really the game playing by itself. All units return fire when attacked. The Lurker is just a special case, as it can only attack while burrowed.

    I think it makes the unit more noob-friendly, but attack-moving with Lurkers would still be far from optimal, and easy to counter.

    Quote Originally Posted by n00bonicPlague View Post
    If and ONLY if they automatically unburrowed when you ordered them to move.
    That looks like a good idea for all Zerg units. That said, i'm not a Zerg player, so it's difficult to be sure.

    .
    Last edited by Norfindel; 01-11-2010 at 11:10 AM.

  2. #22

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Santrega View Post
    This absolutely wouldn't be good for the zerg player... If units come in to range and start attacking me, I dont want my units to decide on their own what to do. I may want to move them out of the area, say if theres a detector nearby? I certainly don't want my lurker to burrow to attack when a large group of units with a detector is coming through, I'd rather it run.

    Some things should be done manually, and I believe this is one of those things. Usually you'll need to do a bit of prep work before throwing lurkers out there, since they are vulnerable during the placement and burrowing. I dont think this would be a helpful mechanic if added; as it just seems more like the game playing itself.
    While I'm interested in knowing if something like this could be implemented, I have to agree with Santrega on this. That said, I would like to be able to at least have a Lurker (or Siege Tank) be able to deploy when it gets to the end of a waypoint list. Have not tried this in WC3. Can something like this already be done with the NE bear and crow form, or the Crypt Fiend's burrow?
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  3. #23

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Caliban113 View Post
    While I'm interested in knowing if something like this could be implemented, I have to agree with Santrega on this. That said, I would like to be able to at least have a Lurker (or Siege Tank) be able to deploy when it gets to the end of a waypoint list. Have not tried this in WC3. Can something like this already be done with the NE bear and crow form, or the Crypt Fiend's burrow?
    If you are asking about giving command to the Druids to move to some point and then change form, then answer is yes.
    "Living for the Swarm!"

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