
Originally Posted by
Santrega
This absolutely wouldn't be good for the zerg player... If units come in to range and start attacking me, I dont want my units to decide on their own what to do. I may want to move them out of the area, say if theres a detector nearby? I certainly don't want my lurker to burrow to attack when a large group of units with a detector is coming through, I'd rather it run.
Some things should be done manually, and I believe this is one of those things. Usually you'll need to do a bit of prep work before throwing lurkers out there, since they are vulnerable during the placement and burrowing. I dont think this would be a helpful mechanic if added; as it just seems more like the game playing itself.