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Thread: How many commands can be put in a waypoint list?

  1. #1

    Default How many commands can be put in a waypoint list?

    Is it still 8?

    If so, I think it should really be taken up to 12 or even 16 — the higher the better. A straight line may be the shortest path, but it may not be the safest. Unlimited would be nice, but we can't have people putting in huge lists of useless commands that would just slow down the game.

  2. #2
    The_Blade's Avatar Administrator
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    Default Re: How many commands can be put in a waypoint list?

    I don't know but I have another question regarding this topic. While building, can you click an unresearched building if and only if you have this building's requirments before on the list?

  3. #3

    Default Re: How many commands can be put in a waypoint list?

    WC3 I'm pretty sure, cuts you off at 35, but I'll have to look that up. In any case, I imagine it will be at least that number in SC2

    Edit:

    Aha....section on waypoints towards the end of the page

    http://classic.battle.net/war3/basic...commands.shtml



    .
    Last edited by Caliban113; 01-08-2010 at 01:15 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  4. #4

    Default Re: How many commands can be put in a waypoint list?

    A lot more than 8.


  5. #5

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Caliban113 View Post
    WC3 I'm pretty sure, cuts you off at 35, but I'll have to look that up. In any case, I imagine it will be at least that number in SC2

    Edit:

    Aha....section on waypoints towards the end of the page

    http://classic.battle.net/war3/basic...commands.shtml



    .
    Seems like we'll get a lot, however I can't find how many WC3 has in the page you posted... am I blind or is it only my monitor (I'm using an old one to replace it until it gets repaired, I wonder what happened, it just stopped working)

    About queuing commands I had this idea:
    Quote Originally Posted by Josue View Post
    yeah, hold fire would be awesome, I saw a thread saying lurkers should get it, in fact I think terran ghosts got it.
    And how about being able to queue burrow?
    In SC1 if you were holding shift and commanded a unit to move or attack and added as the final command "burrow", the unit would cancel the queue and simply burrow wherever it was and not after reaching the point it was commanded to move before!

  6. #6

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Josue View Post
    Seems like we'll get a lot, however I can't find how many WC3 has in the page you posted...
    Hmmm....its about 3-4 from the bottom.

    Not sure if they'll increase this number in SC2; in WC3, moving units around via waypoints was absolutely necessary to keep them from accidentally straying too close to creep camps - especially when moving them long distances. Definitely not much use for that in SC2. However, I use all kinds of waypoint trickery while using smartcast in a battle, so who knows? - I suppose as long as it doesn't hurt performance, they can go as high as they want.


    .
    Last edited by Caliban113; 01-09-2010 at 12:39 AM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  7. #7

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by SaharaDrac View Post
    A lot more than 8.
    yeah haha
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  8. #8

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Caliban113 View Post
    Hmmm....its about 3-4 from the bottom.

    Not sure if they'll increase this number in SC2; in WC3, moving units around via waypoints was absolutely necessary to keep them from accidentally straying too close to creep camps - especially when moving them long distances. Definitely not much use for that in SC2. However, I use all kinds of waypoint trickery while using smartcast in a battle, so who knows? - I suppose as long as it doesn't hurt performance, they can go as high as they want.


    .
    Use in SC2? How about what I posted?
    Quote Originally Posted by Josue View Post
    [...]
    And how about being able to queue burrow?
    In SC1 if you were holding shift and commanded a unit to move or attack and added as the final command "burrow", the unit would cancel the queue and simply burrow wherever it was and not after reaching the point it was commanded to move before!

  9. #9

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Caliban113 View Post
    WC3 I'm pretty sure, cuts you off at 35, but I'll have to look that up. In any case, I imagine it will be at least that number in SC2

    Edit:

    Aha....section on waypoints towards the end of the page

    http://classic.battle.net/war3/basic...commands.shtml



    .
    I saw the paragraph in question, but I didn't see a number.

  10. #10

    Default Re: How many commands can be put in a waypoint list?

    Quote Originally Posted by Josue View Post
    Use in SC2? How about what I posted?
    You are able to do that in WC3, I don't know will they put it in SC2 too or remove it. You are able in WC3 to shift+click "move->cast spell->cast another spell->..." etc. It would be pretty strong for example, High Templars, in the middle of the fight, shift+click "Move->cast Storm->cast another storm->Summon Archon" LOL!

    And it will definitely be strong for Lurkers too ^^
    "Living for the Swarm!"

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