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Thread: Questions for Blizz "New Year Edition"

  1. #21

    Default Re: Questions for Blizz "New Year Edition"

    Quote Originally Posted by Kknewkles View Post
    Very important question!

    Can Obelisk be placed everywhere or only in the Pylon Power?
    I hope it's first, because it will at last make reasonable the very existence of the Shield Batteries, which could be of a great help in battles but are very hard to be brought in them in SC1.
    As far as I know, it is only in the Pylon Power, that is the main reason they have changed it to the Obelisk from Dark Pylon that was acting like a normal Pylon with abilities. So now you have to build a Pylon first.
    "Living for the Swarm!"

  2. #22

    Default Re: Questions for Blizz "New Year Edition"

    So what's this new Protoss macro mechanic y'all've been so secretive about?

  3. #23
    Junior Member
    Join Date
    Dec 2009
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    68

    Default Re: Questions for Blizz "New Year Edition"

    - Do you check the SC: Legacy forums often?

    - Protoss characters in the first StarCraft had tribal markings on them similar to tiger stripes. This is most easily noticed in-game on the Carrier. Concept art pieces show the markings on Zealots and even Dragoons. Are there any plans to add this sort of detail back to the Protoss? If not, will it eventually become an option? Or perhaps something seen in single-player?

    - Due to being so iconic, the Carrier was brought back in StarCraft II. Yet, the model it currently uses is that of a recolored Tempest. Are there any plans to update the Carrier (and by extension, its Interceptors) to look more like the StarCraft I unit, or is its design more or less finalized?

    - Decals play a prominent role in multiplayer. How will they work for the Zerg? In Dawn of War II, Tyranid units get markings that appear on their carapace as the player ranks up using that race. Will Zerg get something similar?

    - WarCraft III's custom mapping community flourished thanks in part to the large number of units available in the editor. Will StarCraft II's campaign offer a similar sort of diversity?

  4. #24
    Kerriganz's Avatar Junior Member
    Join Date
    May 2009
    Posts
    52

    Default Re: Questions for Blizz "New Year Edition"

    Quote Originally Posted by Skyze View Post
    Any progress on battle.net / matchmaking? Is it almost done?
    signed

    Also, were at the point of tree textures, so is beta any closer?

  5. #25

    Default Re: Questions for Blizz "New Year Edition"

    How are there so many duplicate questions on here? Is it really that hard to read a little over 2 pages? There were duplicate questions on just the first page as well, this is crazy.. lol
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  6. #26

    Default Re: Questions for Blizz "New Year Edition"

    Allot of it is wording. Im just basing this off a guess but I feel like their are certain areas of questioning that Blizzard tip toes around when answering. Multiple possible questions might allow them to answer one which they couldnt answer in another version.

    For instance if they like the carrier look and arnt going to change it they probably wont answer a question pointing out its a recolored tempest. But they might answer a question asking if any models are getting new skins.

  7. #27

    Default Re: Questions for Blizz "New Year Edition"

    Which units have the least impact and use on competitive matches so far?
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  8. #28

    Default Re: Questions for Blizz "New Year Edition"

    who is making the spanish translation of the game? becouse... it sucks... almost as much as my english >.<

  9. #29

    Default Re: Questions for Blizz "New Year Edition"

    Quote Originally Posted by Santrega View Post
    How are there so many duplicate questions on here? Is it really that hard to read a little over 2 pages?
    Yes.

    ۩◄— Behold the fifth character. Gaze in awe at its immaculate wonder and beauty.

  10. #30

    Default Re: Questions for Blizz "New Year Edition"

    Is it possible to make tunnels for regular units under higher elevations? I'm almost sure the editor is capable of this, but is it possible for regular melee maps?

    More specifically:
    Can these guys go in this mine? Or is it a doodad?


    I would just love to see a buncha zerglings swarm out and pwn them.

    **The problem I realize with this is how do you tell the guy not to go to the higher elevation. Maybe if you just right click the mine or something...**
    Last edited by Crazy_Jonny; 01-03-2010 at 12:14 PM.

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