01-02-2010, 05:58 PM
#21
"Living for the Swarm!"
01-02-2010, 08:39 PM
#22
So what's this new Protoss macro mechanic y'all've been so secretive about?
01-02-2010, 08:56 PM
#23
- Do you check the SC: Legacy forums often?
- Protoss characters in the first StarCraft had tribal markings on them similar to tiger stripes. This is most easily noticed in-game on the Carrier. Concept art pieces show the markings on Zealots and even Dragoons. Are there any plans to add this sort of detail back to the Protoss? If not, will it eventually become an option? Or perhaps something seen in single-player?
- Due to being so iconic, the Carrier was brought back in StarCraft II. Yet, the model it currently uses is that of a recolored Tempest. Are there any plans to update the Carrier (and by extension, its Interceptors) to look more like the StarCraft I unit, or is its design more or less finalized?
- Decals play a prominent role in multiplayer. How will they work for the Zerg? In Dawn of War II, Tyranid units get markings that appear on their carapace as the player ranks up using that race. Will Zerg get something similar?
- WarCraft III's custom mapping community flourished thanks in part to the large number of units available in the editor. Will StarCraft II's campaign offer a similar sort of diversity?
01-02-2010, 10:00 PM
#24
01-02-2010, 10:03 PM
#25
How are there so many duplicate questions on here? Is it really that hard to read a little over 2 pages? There were duplicate questions on just the first page as well, this is crazy.. lol
Please stop the spread of Mass Effect!!!
01-02-2010, 11:59 PM
#26
Allot of it is wording. Im just basing this off a guess but I feel like their are certain areas of questioning that Blizzard tip toes around when answering. Multiple possible questions might allow them to answer one which they couldnt answer in another version.
For instance if they like the carrier look and arnt going to change it they probably wont answer a question pointing out its a recolored tempest. But they might answer a question asking if any models are getting new skins.
01-03-2010, 12:14 AM
#27
01-03-2010, 01:14 AM
#28
who is making the spanish translation of the game? becouse... it sucks... almost as much as my english >.<
01-03-2010, 02:56 AM
#29
01-03-2010, 12:06 PM
#30
Is it possible to make tunnels for regular units under higher elevations? I'm almost sure the editor is capable of this, but is it possible for regular melee maps?
More specifically:
Can these guys go in this mine? Or is it a doodad?
I would just love to see a buncha zerglings swarm out and pwn them.
**The problem I realize with this is how do you tell the guy not to go to the higher elevation. Maybe if you just right click the mine or something...**