
Originally Posted by
don
Well what I meant about minimal is the state the game was in before macro mechanics went in. I meant "minimal macro in Starcraft terms".
Macro went down from SC1 to pre-macro mechanics SC2 and we are trying to bring it back to SC1 levels correct?
Well, my statement means that whatever mechanic/s that get put into the game should be optional. That if a player does not use it an allows his game to dip in the macro part, that player must be able to compensate in other parts of the game (micro, mindgames, etc) and that if possible there be more than one macro mechanic that brings macro skill to SC1 levels.