
Originally Posted by
don
I think the key to making micro and macro more balanced is not by giving players "more to do" but giving them "more options to do" and having these options "truly optional" and giving the players the opportunity to none, one or more than one if their skill would allow it.
That said, my 1st new years resolution for macro would be:
1. There should be a minimal amount of macro in the game and multiple options for players to increase macro productivity.
There are 4 parts to macro in my opinion.
1. Resource gathering
2. Unit Production
3. Tech Choices
4. Building Placement/Management
I think instead of just thinking up one macro mechanic per race, Blizzard should just think about giving more "layers" for each of the above. Not necessarily uniformly for each race. Zerg can have more unit production macro, Protoss Tech Choices (maybe even a teching macro mechanic) and Terrans already need more thought on building placement/management (I love how you can swap and mix buildings and addons now).