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Thread: New Year Macro Resolutions

  1. #1

    Default New Year Macro Resolutions

    I was wondering if we could pull together our collective opinions on macro to make a list of 10 resolutions for macro. For instance I think we can all agree on some variation on these three

    1) That macro mechanics involve sufficent decision making in where and when they are used.

    2) That macro mechanics have tension between abilities that use the same resource.

    3) That macro mechanics promote and differentiate macro playstyles from micro playstyles.

    4) That macro mechanics enhance economic depth in Starcraft 2.

    5) That Beta not begin until macro gameplay is at least the same standard of quality as micro gameplay.
    Last edited by ArcherofAiur; 12-31-2009 at 01:12 AM.

  2. #2

    Default Re: New Year Macro Resolutions

    here's mine:

    1. Macro is as essential as micro. But dodging a stack of units to maximize the control group's damage output while absorbing damage does not affect macro variables.

    2. Macro is not about going back to one's base, rather a game variable locked to spacial limits, where player decision defines the form inherent to that decision with regards to the identifiable structure of a player's army, in terms of all which the player has the power to choose in their utility, observable at a given time along the progression of the game.

    3. Macro management is an activity which defines the structure with which micromanagement can help optimize given the right circumstances.

    (4. I will never talk like this again about macro.)

  3. #3

    Default Re: New Year Macro Resolutions

    Quote Originally Posted by GnaReffotsirk View Post
    2. Macro is not about going back to one's base, rather a game variable locked to spacial limits, where player decision defines the form inherent to that decision with regards to the identifiable structure of a player's army, in terms of all which the player has the power to choose in their utility, observable at a given time along the progression of the game.


    Yah Im going to need a simpler explaination. I think we should keep these resolutions to one line long and clear so each other and Blizzard could understand them.
    Last edited by ArcherofAiur; 12-29-2009 at 05:22 PM.

  4. #4

    Default Re: New Year Macro Resolutions

    Quote Originally Posted by ArcherofAiur View Post
    Yah Im going to need a simpler explaination. I think we should keep these resolutions to one line long and clear so each other and Blizzard could understand them.
    I'm sure they will. In fact, I have reason to believe you're getting some kind of inspiration from this line. Or if not, someone around here somewhere.

  5. #5

    Default Re: New Year Macro Resolutions

    Quote Originally Posted by GnaReffotsirk View Post
    I'm sure they will. In fact, I have reason to believe you're getting some kind of inspiration from this line. Or if not, someone around here somewhere.
    How can I get inspiration if I dont understand what exactly its saying? From what I can make out I think your leaning towards a strategy vs tactics distinction rather than a macro vs micro distinction. Their related but not the same.

  6. #6

    Default Re: New Year Macro Resolutions

    Okay. I'm sure though we've been through this before. On one side, I'm pointing to the fact that macro mechanics which pull you back to a specific location because you have to (in order to keep up, rather than because "you want to make choice A over B now") is just the same as having to manually order harvesters to harvest (assuming no expansions exists yet).

    That's just one side. It's a resolution, so, that's what I thought best that would describe the things we've been talking a whole lot about lately. It fails at some areas, but I think it serves its purpose.

    ..or, maybe not.

  7. #7

    Default Re: New Year Macro Resolutions

    Quote Originally Posted by GnaReffotsirk View Post
    Okay. I'm sure though we've been through this before. On one side, I'm pointing to the fact that macro mechanics which pull you back to a specific location because you have to (in order to keep up, rather than because "you want to make choice A over B now") is just the same as having to manually order harvesters to harvest (assuming no expansions exists yet).
    I think having to "keep up" isnt a bad thing. You have to "keep up" in micro why shouldnt you have to "keep up" with your opponent in macro. For instance you have to "keep up" making workers and production buildings.



    I have two more resolutions I am going to add if its ok with everyone


    4) That macro mechanics enhance economic depth in Starcraft 2.

    5) That Beta not begin until macro is at least the same standard of quality as micro.
    Last edited by ArcherofAiur; 12-30-2009 at 03:25 PM.

  8. #8

    Default Re: New Year Macro Resolutions

    Quote Originally Posted by ArcherofAiur View Post
    You have to "keep up" in micro why shouldnt you have to "keep up" with your opponent in macro.
    SC1 was very macro-centered. A player with bad micro and good macro is going to be ranked a lot higher than a player with bad macro and good micro.

    You talk like micro and macro in SC1 was 50/50, which is very far from reality.

    Anyways, that depends on which race you have in mind. It's not the same a Zerg than a Terran.

    .
    Last edited by Norfindel; 12-30-2009 at 06:11 PM.

  9. #9

    Default Re: New Year Macro Resolutions

    Quote Originally Posted by Norfindel View Post
    Not that much.
    What not that much?

  10. #10

    Default Re: New Year Macro Resolutions

    Quote Originally Posted by ArcherofAiur View Post
    What not that much?
    Sorry, post fixed to be understandable

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