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Thread: Macro idea: Protoss "Speed Warp"

  1. #21

    Default Re: Macro idea: Protoss "Speed Warp"

    Quote Originally Posted by ArcherofAiur View Post
    Confession: I've never played or followed anything warcraft related — ANYTHING.

    So, if there's a point you're trying to make, it's going right over my head.

  2. #22

    Wink Re: Macro idea: Protoss "Speed Warp"

    Quote Originally Posted by n00bonicPlague View Post
    Confession: I've never played or followed anything warcraft related — ANYTHING.

    So, if there's a point you're trying to make, it's going right over my head.
    lol In WC3 you can order multiple peasants to construct a building to speed up construction.

  3. #23

    Default Re: Macro idea: Protoss "Speed Warp"

    Quote Originally Posted by Santrega View Post
    Hey Maybe,

    What idea was that? Do you remember?
    Sorry, but I couldn't find it.

  4. #24

    Default Re: Macro idea: Protoss "Speed Warp"

    It's an interesting concept, and it definately promotes the Protoss focus on abilities (faster research) and more buildings.

    The problem I see is that this throws off tech and research pacing. Protoss would have a 'permanent' 20% speed bonus on research. Once all required research is done, you can swap this back to unit production, since research only happens once.

    Production speed for units is usually not needed in most situations; multiple buildings are usually created to work around this and Warp Gates allow fast early game unit production.

    If this applies to speeding up building production, then I think it's an OP ability. Warp mechanic already frees the Protoss player of Probes; whereas Terrans and Zerg have their workers tied up for the duration of the buildings (Drones being lost upon completion). Having speedy Warp buildings is too much of a good thing, it needs some sort of down side to it.

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