
Originally Posted by
SWPIGWANG
So macro ideas have come left and right, and after some searching, I realized the best macro "mechanic" is already there. I'm talking about the Larva system and how it makes the Zerg economy and flexible and powerful thing where:
1. Every production cycle is a complex decision on powering, tech switching, or saving larva and gas while waiting for tech or critical mass
2. It is integrated into both complex build order plans or clutch responses seamlessly.
3. Feels Completely natural and integrated into the racial identity and no one ever complains about it
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So I seek out something with similar level of power and far reaching effects for the protoss race, where people complain lacks interesting macro mechanics. Here is my proposal:
Nexus spell: Speed Warp
Increase the speed where the target building builds, builds units and research upgrades by 20%. It lasts 25 seconds and has a cooldown of 30 seconds and its effect is shown graphically with a beam channeling power from the nexus to the target. The spell has a range of 14 tiles. Can target the nexus itself.
The strategic effects of this ability is far reaching, completely changing every timing in the game from build orders to adaptations. One can imagine a protoss player switching the use of this spell depending on scouting information all the time, like aid in building Robo if one scouts DT attempt, then back switch into nexus for faster probe production after the DT is blocked after losing some nat probes, then into templar achieves to research storm for a timing push....etc
In addition to effecting timing, it effects the base layout and subsequent opponent scouting and building snipes. To take advantage of this spell the most, one would want to spread out buildings at expansions, for example a stargate at every expo for faster carrier switch or a cybernetics core out at expo to research air weapons faster. This would make mass proxy tech hiding or putting productin/tech buildings in well protected areas less of a no brainer, as it is now. This will mean different timings for different base layouts, and different scouting patterns will be needed to figure out the protoss player's intentions then it is now.
The far reaching consequences and potential uses of this simple to understand ability makes this far superior than ideas based on resourcing and ideas revolving around just generating clicks.