12-30-2009, 10:06 AM
#51
12-30-2009, 10:17 AM
#52
Errr... It has more to do with the fact that even very good in-game models don't portray a thing as well as the concept art. And the Phoenix is one of the cases where the margin of loss in transition from concept art to model is very small (and the model conveys the same sleekness and shininess that is an essential quality of the design).
P.S. I'm not sure I understand what you're talking about though.
12-30-2009, 10:28 AM
#53
You're spot on. We're on the same boat. It's just that, I want to shake things up a bit. You know, take some of the toy-like appearances of the units and give them a more sci-fi/realism thing. Not to the extremes though. I mean, look at the zerg models. Sure, their concepts are awesome, but just like you said, the transition from concept to 3d-model has some discrepancies needing attention.
But then again, since Blizzard's direction is towards a more toy-ish appeal, the discrepancies I'm seeing can easily be discarded as inconsistent to their process. And this concern of mine regarding transitions goes waaay back. It's more of a sc1/bw to SC2 thing -- so to speak.
12-30-2009, 01:04 PM
#54
This is kinda wacky here, but I think the line should be drawn at "looks ugly" or "lacks detail". Neither of which describes the Phoenix or the Mothership.Where do we draw the line here?
When you render things in 3D, they will look like little 3D models. Which your mind somehow confuses with "toy". They look like toys only because that's the simplest description some have for tiny models that have moving parts.You know, take some of the toy-like appearances of the units and give them a more sci-fi/realism thing.
They should look like toys from an overhead, distant perspective.
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12-31-2009, 02:09 AM
#55
The only problems I have with the Phoenix are those spikes pointing backwards from the wing-tips, and those things sticking up out of the wings just outside of those spikes pointing backwards where the wings attach to the body.
12-31-2009, 02:28 PM
#56
On my wish list are:
-"Damaged" looks for the bigger units. The Mothership and the Battlecruiser should be trailing fire and smoke, the Carrier should have dented armor, the Thor... well, the Thor should... Have it's limbs ajar? Have armored sections missing?
And the Ultralisk should be bleeding.
-Multiple unit portraits on the smaller units. With Zerglings and Hydralisks, it would probably be possible to get away with different camera angles, but I would like to see different people as Marines, Firebats (in campaign) and medics (in campaign). Different portraits for Vikings and Siege Tanks are optional.
With Zealots, someone mentioned that Protoss of different tribes look different, so that would be a neat way to implement it. Your Zealots look different based on the color of your faction.
-Environment effects. Someone else mentioned it, so I'd just have to agree with him. Command Centers with snow on them, or with sand strewn across them, or rust running down the sides, would make my day.
But let's take it a bit further, shall we? What if Thors, Collosi, and Ultralisks kick up small clouds of dust as they move? What if Ghosts dress up in Stillsuits in the desert?
Because the Scorpions in Avatar could angle their rotors a lot.
The Banshee's rotors look pretty stationary, so I wouldn't be surprised to find out that the back rotor is for assisting emergency turns.
And Age of Spaceology.
And CnC.
And Terminator (The HK Aerial, as far as I can tell, is the granddaddy of double-engined gunship)
12-31-2009, 04:20 PM
#57
In the original StarCraft II video, the mothership did in fact have damaged animations. I hope they kept that.
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01-11-2010, 10:17 AM
#58
Are the marines' bayonets still in? Or have they gotten the axe too?
01-11-2010, 11:15 AM
#59
I say when they do it for 1 they should do it for all..
You know how some racing games don't have damage models for cars.. it the same for the builds shown on the battle reports for me. It just breaks the realism attained by the new models..
There comes a point where if you add enough details to a model and it does not animate with the same increased level it looks weird.
______
Also another particular thing the I dislike is how Zealots move like illidan/ninjas. They are too graceful. Look at my sig and watch a SC2 video with zealots, you'll get what I mean (and that's a pink Zealot btw!).
Grace should be for Dark Templars, Zealots should be have a more brutish feel to them. More Wolverine-ey? More "Stab" than "Twirly Slash".
Last edited by don; 01-11-2010 at 11:22 AM.
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01-11-2010, 11:58 AM
#60