
Originally Posted by
Nicol Bolas
It's not hard to compare numbers. SBS requires an order of magnitude more actions than any of the macro mechanics, per unit time. One 30-second cycle of the macro mechanics is equivalent to 8-15 actions (depending on units produced) for someone operating under SBS.
There simply isn't as much. They don't take as long as SBS unit production; they don't require as many actions; and they don't even happen at irregular intervals (unit production is based on unit build times). All of these show that SBS unit production is much more difficult than the current batch of macro mechanics.
My specific predictions may be off, but my point still stands: these macro mechanics do not provide the sheer quantity of macro that SC1 had. And thus, they do not constitute sufficient macro to allow for a macro-focused playstyle.