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Thread: Is it wrong to want an simple game ?

  1. #41

    Default Re: Is it wrong to want an simple game ?

    Just wondering, which of the mechanics would you call the most noob friendly?

  2. #42
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    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by DemolitionSquid View Post
    Unfortunately you've found the barrier.

    The macro mechanics are there to give macro players a way to play fairly against micro players, to give them the ability to compensate for all the micro in the game. If micro players can set the mechanics on auto-cast and still do their microing, the macro players have gained nothing to very little.
    This is so nonsensical. Macro mechanics are for everyone to use, not just for a 'macro player' (how would you define that?) and to be even vaguely competitive you'd be required to use them fully. (which isn't terribly hard after all)

  3. #43

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by Mothxal View Post
    This is so nonsensical. Macro mechanics are for everyone to use, not just for a 'macro player' (how would you define that?) and to be even vaguely competitive you'd be required to use them fully. (which isn't terribly hard after all)
    Once more with feeling!

    TL: To follow that up, what types of challenges do you face when trying to balance the needs of the casual player versus the rage of hardcore players like in the progaming community. You had mentioned the macro mechanics being a big one.

    DB: Sure that's definitely a big one – it's a place where we feel we can definitely do better but it then does break other systems. You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”.

  4. #44

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by Mothxal View Post
    This is so nonsensical. Macro mechanics are for everyone to use, not just for a 'macro player' (how would you define that?) and to be even vaguely competitive you'd be required to use them fully. (which isn't terribly hard after all)
    Of course everyone will use them, but he wanted to say that Macro players will use them a lot more effectively than Micro players who will always be in the middle of the battle, micro-ing their units.
    "Living for the Swarm!"

  5. #45
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    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by ArcherofAiur View Post
    Once more with feeling!
    You can keep quoting that if you want to, but to me macro vs micro is such a meaningless divide when only mechanics are discussed. A high APM requirement is the best indication for being good at either of them, so adding more clicks to macroing is meaningless for differentiating between them(=macro & micro playstyle).
    Last edited by Mothxal; 12-23-2009 at 08:08 PM.

  6. #46

    Default Re: Is it wrong to want an simple game ?

    Just wondering, does anybody remember if there has been any pool here about the macro mechanics, and how many people liked them, were not impresed, or just hated them ?
    Just wondering how popular or unpopular they are.

  7. #47

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by ArcherofAiur View Post
    Again thats a micro perspective. You find different things fun. I cant tell you that what you find fun out of the game isnt fun so dont try and tell me what I find fun isnt fun k.
    Holy crap did you not read the man's post? Notice how he compares the macro player to the runner and the micro player to the swordfighter. He's not saying that macro is not fun. He's explaining why it's fun for some and not for others.

    Quote Originally Posted by Nicol Bolas View Post
    StarCraft is kinda like a race, but instead of red tape at the end, there are two swords. The goal is to get to the end and stab the other guy.

    The faster you run, the more likely you are to get to your sword first. Killing an unarmed man doesn't take much effort, so if you get there first you win by default. However, if you get there at the same time, you now have a viscous swordfight to fight.

    If you're a swordfighter, the running part isn't interesting. If you're a runner, the sword part is really no different from the tape that you'd usually have.

    The analogy isn't perfect. I guess a rush is sort of like grabbing your opponent and breaking their neck right after the start of the race. Harassment is like trying to trip your opponent.

  8. #48

    Default Re: Is it wrong to want an simple game ?

    What I quoted was him saying direct confrontation was the fun. I dont believe that direct confrontation is the only type of fun in SC.

  9. #49

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by Mothxal View Post
    You can keep quoting that if you want to, but to me macro vs micro is such a meaningless divide when only mechanics are discussed. A high APM requirement is the best indication for being good at either of them, so adding more clicks to macroing is meaningless for differentiating between them(=macro & micro playstyle).
    It's not meaningless when this was shown to be a huge factor for APM deciding skill. With a lot of the changes to the game such as rally-mine and multiple build selection, APM for Macro gameplay was eased out a lot, meaning macro players with high APM had less of an impact compared to players with lower APM. There's simply less to click, less to watch over.

    Macro mechanics are a way to bring back some of that APM work for a econ/production bonus. It doesn't mean a micro player won't be using it, rather it's something for high APM macro players to busy themselves with.

  10. #50

    Default Re: Is it wrong to want an simple game ?

    Just wondering, which of the mechanics would you call the most noob friendly?
    MULEs. This is because MULEs can overlap, while Spawn Larva and Proton Charge cannot. So if you're late on your next MULE call, you can still stay on rhythm and not lose any mining time.

    Once more with feeling!
    You do understand that there is a difference between wanting X and actually achieving X. None of the macro mechanics achieve what Browder is talking about here.

    Just wondering, does anybody remember if there has been any pool here about the macro mechanics, and how many people liked them, were not impresed, or just hated them ?
    Just wondering how popular or unpopular they are.
    Are you talking about a poll for the current mechanics, or the idea of macro mechanics (which is what you seem to be arguing against).
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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