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Thread: Is it wrong to want an simple game ?

  1. #21

    Default Re: Is it wrong to want an simple game ?

    So can nobody tell me how much of a difference does using the mechanics make in terms of resourcess? (10%,20%,30%, 50%)?

    I mean some people say you are forced to use them or lose instantly, while some say you can just ignore them?

    So which is it?

  2. #22

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by Perfecttear View Post
    So can nobody tell me how much of a difference does using the mechanics make in terms of resourcess? (10%,20%,30%, 50%)?

    I mean some people say you are forced to use them or lose instantly, while some say you can just ignore them?

    So which is it?
    I can tell you, but it will take some math and I dont have the time for that right now... Can you wait for a few days? I'll do the math and send it to you.

    It will be a comparison of not using it at all and using the resource harvesting macro mechanics perfectly. (Zerg might be difficult to figure out)
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  3. #23

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by Perfecttear View Post
    So can nobody tell me how much of a difference does using the mechanics make in terms of resourcess? (10%,20%,30%)?

    I mean some people say you are forced to use them or lose instantly, while some say you can just ignore them?

    So which is it?
    Unfortunately the nature of Spawn Larva and PC makes such a calculation very tricky. Its also dependent on saturation.

    A MULE is 300% more effective than an SCV, and every Probe affected by PC becomes 20% more effective, if that helps.

  4. #24
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    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by FrozenArbiter View Post
    To be honest, I agree, even though I fully intend to play SC2 about as seriously as you can play it.

    I'm not at all sure I like the macro mechanics, despite having argued for them a lot initially. I'm still in favour of things like warp-in or drop pods tho, just not sure I want to go back to base to cast an AoE spell on my workers once every 30 seconds, seems kinda pointless
    It's interesting to look at the macro mechanics taking into account Blizzard's "easy to learn, difficult to master" philosophy with this. You can be unprecise or even forget about the Terran one (OCC?) since you're allowed to spend all your energy at once. You can also merely use the MULE and ignore the other abilities and you're still not doing too bad. If you do perfect your use of it however you can get a lot of mileage from casting your MULE on time, letting him return resources just before timing out, etc.

    With the obelisk that's just not the case. You have to press the sequence of inputs every x seconds or you're unrecoverably behind. It's similar to the worst of starcraft's mechanics, as it's a simple task of which the execution is related mostly to a physical side of the gameplay -- remembering to return every 30 sec.

  5. #25

    Default Re: Is it wrong to want an simple game ?

    It's on the level of having high APM or not having high APM.

    You will need it to stay competitive if you're a competitive player. If you play for fun, and aren't looking to top the ladders, you don't need to use the macro mechanics. Just like you don't need to make 4+ barracks/factory/starports to play the game and have fun.

  6. #26

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by DemolitionSquid View Post
    As usual you missed the point.

    Yes, fun is having twice the army as the other guy and steam rolling him. But GETTING THERE is not what makes SC fun. And the macro mechanics are part of GETTING THERE. They are FUNCTION, not fun.
    I can make similar arguements that micro is an end to a mean. Any way you slice it games are built on task and reward. "Getting there" as you would.

    You just consider different tasks more fun. Which is your opinion as a micro player. Macro players consider other tasks fun.
    Last edited by ArcherofAiur; 12-23-2009 at 07:01 PM.

  7. #27

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by ArcherofAiur View Post
    I can make similar arguements that micro is an end to a mean. Any way you slice it games are built on task and reward. "Getting there" as you would.
    For once, could you try logical followthrough? I'm so sick of having to lead you along like a puppy, pointing out the obvious everyone else can infer.

    Macro and micro are BOTH "getting there." What's fun is the outcome.

    Quote Originally Posted by ArcherofAiur View Post
    You just consider different tasks more fun. Which is your opinion as a micro player. Macro players consider other tasks fun.
    You have NO idea if I'm a macro or micro player. Don't try to make a point with baseless bullshit.

  8. #28

    Default Re: Is it wrong to want an simple game ?

    Demo for both our sakes and this thread i think its better if i just ignore you now.

  9. #29

    Default Re: Is it wrong to want an simple game ?

    I'm wondering, why just not have an autocast posibility on the PC,if you look at autocast, it is meant for spells that repeat alot ?
    Since you said, that the point of the macro mechanics is not to increase the numbers of clicks.

  10. #30
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    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by DemolitionSquid View Post
    For most, would be more accurate. I'm certainly not going to find them "fun."

    Fun is killing your enemies units. Fun is pulling off crazy micro and having people say "OMG I can't believe you just did that!" Everything before and after those moments are not what make SC fun. They are what make SC function.
    As usual you missed the point.

    Yes, fun is having twice the army as the other guy and steam rolling him. But GETTING THERE is not what makes SC fun. And the macro mechanics are part of GETTING THERE. They are FUNCTION, not fun.
    Actually I disagree with that very much. As a player you are going to find much more variance with what you do in the process of "GETTING THERE". I mean, someone who's been playing starcraft for 6 years and still playing, is constantly working on the process of "GETTING THERE", but things like marine vs lurker battles really haven't changed much if at all during that time. The only thing that has changed the micro in starcraft after all this time is the glitches that people have discovered and learned to use.

    Now for spectators I agree, they enjoy the ooh's and aah's of the combat, but as a player, at least for me, the process is a big part of what makes SC a fun game.

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