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Thread: Is it wrong to want an simple game ?

  1. #1

    Unhappy Is it wrong to want an simple game ?

    We are constantly presented with new sugestions or features that people would like to ad to the game. And some people are constantly saying that the game neds to be more chalenging and harder, nothing has ever enough micro or macro.

    So i'm just wondering, what is wrong with wanting an simple good designed game with a good flow. There will not be only pros playing this game, there will also be casuals. I'm one of those casuals, so i'm wondering why do you want to ruin the game for us casuals?

    Some people play for fun, and not only for the competition between other players and the thriels it brings. Macro mechanics for example are not fun. They deprive me of that fun sensation of finishing something. I actualy like it very much, when i'm done with the resourcess (everything full and ruining), and can forget about them, and concentrate on other things like army. But with the macro mechanics you are never done with it, since you can never be.
    I still remember the old farms in AE2( before the exp), where you had to manualy replenish them every once in a while. And lategame, you probaly had so many, that you had to replenish an farm every 15 seconds. It was one of the most nuisance things in the game, and the number one complain. And the curent macro mechanics remind me exactly of that. So i don't understand why people would like these mechanics, and for some people even those are not enough, they want even more useless features in the game.
    You also need a fun game if you want a large playing auidience.

    I would like to understand you, so could you explain to me why the macro mechanics are good?

  2. #2

    Default Re: Is it wrong to want an simple game ?

    I trust Blizzard to stick with their motto "easy to learn and hard to master".

    The best thing about macro mechanics is that casual players do not have to use them. A casual player will have access to every building, unit, and upgrade in the game without the small increase in resource efficiency that comes from the macro mechanics.

    Two newbies playing each other can have a great game without remembering to use the macro mechanic as often as possible.

  3. #3

    Default Re: Is it wrong to want an simple game ?

    StarCraft IS simple.

    There's just harder things in it for those who want them.

  4. #4

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by Perfecttear View Post
    Macro mechanics for example are not fun for me.
    Fixed.

  5. #5

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by ArcherofAiur View Post
    Fixed.
    For most, would be more accurate. I'm certainly not going to find them "fun."

    Fun is killing your enemies units. Fun is pulling off crazy micro and having people say "OMG I can't believe you just did that!" Everything before and after those moments are not what make SC fun. They are what make SC function.

  6. #6

    Default Re: Is it wrong to want an simple game ?

    What i cannot understand is that the macro mechanics are being introduced before beta.
    Maybe the gameplay doesn't really needs them.
    Who knows what are the players capable of doing with the new game after some months. Maybe the gameplay would change for the good.
    If you put the mechanics there, the players would use them (unless they suck too much), but maybe they would find other things to do instead of that.
    I would simply have the mechanics ready to be introduced at a later stage if it seems like they're really needed. But of course, they don't want negative reactions when beta launches, and i can see people complaining about not enough to click. At least until they realize they could be doing some interesting clicking, instead of casting the same BS ability in the same area all the time like mindless robots.

  7. #7

    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by DemolitionSquid View Post
    For most, would be more accurate. I'm certainly not going to find them "fun."

    Fun is killing your enemies units. Fun is pulling off crazy micro and having people say "OMG I can't believe you just did that!" Everything before and after those moments are not what make SC fun. They are what make SC function.
    Fun is having twice the army as the other guy and steam rolling him. Try out macroing some time

    Quote Originally Posted by Norfindel View Post
    But of course, they don't want negative reactions when beta launches, and i can see people complaining about not enough to click. At least until they realize they could be doing some interesting clicking, instead of casting the same BS ability in the same area all the time like mindless robots.
    Once again thats not why there adding macro mechanics.
    Last edited by ArcherofAiur; 12-23-2009 at 06:11 PM.

  8. #8
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    Default Re: Is it wrong to want an simple game ?

    Quote Originally Posted by Pick View Post
    I trust Blizzard to stick with their motto "easy to learn and hard to master".

    The best thing about macro mechanics is that casual players do not have to use them. A casual player will have access to every building, unit, and upgrade in the game without the small increase in resource efficiency that comes from the macro mechanics.

    Two newbies playing each other can have a great game without remembering to use the macro mechanic as often as possible.
    I think this is the best answer.

    You are right, they are part of the things that make Starcraft divide between casuals and hardcores. These things that are not essential for gameplay but give you the edge over another who doesn't use them. Macro and micro are the most important of these things.

  9. #9

    Default Re: Is it wrong to want an simple game ?

    Well in that case could you tell us, what the real reason is?

  10. #10

    Default Re: Is it wrong to want an simple game ?

    Ill let Dustin

    TL: To follow that up, what types of challenges do you face when trying to balance the needs of the casual player versus the rage of hardcore players like in the progaming community. You had mentioned the macro mechanics being a big one.

    DB: Sure that's definitely a big one – it's a place where we feel we can definitely do better but it then does break other systems. You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”.

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