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Thread: The StarCraft II Art Team is done with trees and...

  1. #31

    Default Re: The StarCraft II Art Team is done with trees and...

    Quote Originally Posted by warrior6 View Post
    they were inspired by the avatar movie to do this
    Oh, come on, it's James Cameron who was inspired by SC... We had Banshees first!

  2. #32

    Default Re: The StarCraft II Art Team is done with trees and...

    starcraft movie!

  3. #33
    Member
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    Default Re: The StarCraft II Art Team is done with trees and...

    Actually, I think we were both inspired by a rather earlier design.

  4. #34

    Default Re: The StarCraft II Art Team is done with trees and...

    Oh god new ramps, this is exciting. Finally some cool info. I hope they work also on the grass, rocks designs, sand molecules, maybe we can see the air flowing during the game.

    Quote Originally Posted by ArcherofAiur View Post



    OMG! How come our ramps dont look like that? Quick delay Beta!
    Ahahahahaha, that was nice. Coz i actually see Blizzard saying this...
    Waiting...

    The damned will return...

  5. #35

    Default Re: The StarCraft II Art Team is done with trees and...

    Their last status update also says they're working on giving the Void Ray and the Corruptor more defined roles.

    At first I've read "defensive roles" and almost thought it worth a separate thread, but luckily thought better of it.

  6. #36

    Default Re: The StarCraft II Art Team is done with trees and...

    Quote Originally Posted by Eligor View Post
    Their last status update also says they're working on giving the Void Ray and the Corruptor more defined roles.

    At first I've read "defensive roles" and almost thought it worth a separate thread, but luckily thought better of it.
    That is extremely disheartening. Both units should be front line offensive powerhouses.

  7. #37

    Default Re: The StarCraft II Art Team is done with trees and...

    Quote Originally Posted by DemolitionSquid View Post
    That is extremely disheartening. Both units should be front line offensive powerhouses.
    No, they just said "more defined roles". For all we know, they MAY be making them even more offense oriented.

  8. #38

    Default Re: The StarCraft II Art Team is done with trees and...

    Quote Originally Posted by Eligor View Post
    No, they just said "more defined roles". For all we know, they MAY be making them even more offense oriented.
    Ah sorry, read that wrong.

  9. #39

    Default Re: The StarCraft II Art Team is done with trees and...

    Yea, they should at least be working on the next game instead of this waste of time.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  10. #40

    Default Re: The StarCraft II Art Team is done with trees and...

    Quote Originally Posted by Eligor View Post
    Their last status update also says they're working on giving the Void Ray and the Corruptor more defined roles.

    At first I've read "defensive roles" and almost thought it worth a separate thread, but luckily thought better of it.
    That's strange. I don't know about the Corruptor, but how much more specific can the Void Ray get?

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