View Poll Results: Should resource counters be moved near mini-map?

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  • Yes

    5 18.52%
  • No

    22 81.48%
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Thread: Should resource counter be moved near mini-map?

  1. #71

    Default Re: Should resource counter be moved near mini-map?

    You ususally take this phantom answers tactic when you dont have good points to make demo.

  2. #72

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    You ususally take this phantom answers tactic when you dont have good points to make demo.
    Trust me, there is a point, and I have made it, and its in this thread.

    I take this "phantom answers" tactic AFTER I've made my point. Because it helps in proving a second point that I feel needs to be reiterated constantly.

    Its a point everyone but you grasps.

  3. #73
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Im still waiting for one reason why it should stay up there besides "thats what we are used to".
    Um, because it's important information and sticking it up the top keeps it clear of all the colourful-but-distracting stuff like the minimap, unit screen, etc.

    Also, the 'it's what we're used to' argument carries weight, because it's not just the old SC that used it, but most of the RTS games to-date, so everyone who's cut their teeth on RTS games (and about half the people who've done the same for TBS and city-simulation games as well) is going to be used to it being up top, not just some bunch of SC hard-liners.
    Last edited by MattII; 12-26-2009 at 04:21 PM.

  4. #74

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    Um, because it's important information and sticking it up the top keeps it clear of all the colourful-but-distracting stuff like the minimap, unit screen, etc.
    Thats a good point but isnt their equally colourful-but-distracting stuff if say their is a battle going on in the top right and your trying to figure out what you have resources to buy amid the siege tank fire?
    Last edited by ArcherofAiur; 12-26-2009 at 04:30 PM.

  5. #75

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Thats a good point but isnt their equally colourful-but-distracting stuff if say their is a battle going on in the top right and your trying to figure out what you have resources to buy amid the siege tank fire?
    Are you so full of shit your eyes are brown?

    You know, I'm sure there's an argument somewhere that the vivid terrain, units, and explosions being offset by the simple, clean white text of the resource counter helps the counter be more noticeable.

    But if there is, I can't see it.


  6. #76

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by DemolitionSquid View Post
    Are you so full of shit your eyes are brown?

    You know, I'm sure there's an argument somewhere that the vivid terrain, units, and explosions being offset by the simple, clean white text of the resource counter helps the counter be more noticeable.

    But if there is, I can't see it.

    When you cant make good points, just be insulting....


    Lets get this your position straight Demo, are you saying that white numbers are going to be easy to read if their is a battle going on behind them?

  7. #77

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    When you cant make good points, just be insulting....
    When you're too much of a rube to understand the points laid clearly in front of you, expect to be insulted, because frankly, I'm insulted by your lying, trolling, and overall bullshit.

    Quote Originally Posted by ArcherofAiur View Post
    Lets get this your position straight Demo, are you saying that white numbers are going to be easy to read if their is a battle going on behind them?
    You bet your ass.

    How do I know?

    BECAUSE ITS NEVER BEEN A PROBLEM BEFORE.
    Last edited by DemolitionSquid; 12-26-2009 at 06:29 PM.

  8. #78
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Thats a good point but isnt their equally colourful-but-distracting stuff if say their is a battle going on in the top right and your trying to figure out what you have resources to buy amid the siege tank fire?
    So you spend time in the middle of a battle checking whether you have enough resources to produce a unit/building that can't possibly have an effect until the battle is actually over? You check resources while macroing, not microing.

  9. #79

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    So you spend time in the middle of a battle checking whether you have enough resources to produce a unit/building that can't possibly have an effect until the battle is actually over? You check resources while macroing, not microing.
    What amazes me the most is there are still people who think that Archer's opinions and threads are legit.

  10. #80

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    So you spend time in the middle of a battle checking whether you have enough resources to produce a unit/building that can't possibly have an effect until the battle is actually over? You check resources while macroing, not microing.
    You dont think that players will ever want to purchase something in the heat of battle? If I showed you youtube videos would it convince you otherwise?
    Last edited by ArcherofAiur; 12-26-2009 at 07:11 PM.

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