View Poll Results: Should resource counters be moved near mini-map?

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  • Yes

    5 18.52%
  • No

    22 81.48%
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Thread: Should resource counter be moved near mini-map?

  1. #61

    Default Re: Should resource counter be moved near mini-map?

    Once again your solution, rather then the sensible thing of putting the resource counters with the rest of the interface, is to make them pink.


    Good job Demo.

  2. #62

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Once again your solution, rather then the sensible thing of putting the resource counters with the rest of the interface, is to make them pink.


    Good job Demo.
    Lulz.

    In no way am I suggesting the interface be pink. Its a stupid idea.

    YOU suggested it, by asserting there is something wrong with the interface being white, and thus it required a change.

    I assert that no change is required at all.

  3. #63

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by DemolitionSquid View Post
    In no way am I suggesting the interface be pink.
    Quote Originally Posted by DemolitionSquid View Post
    On what tileset would a neon pink resource counter be hard to see, Archer? Korhal Desert?


    The solution you put forward was changing the font color. Obviously thats not a solution.



    black
    Last edited by ArcherofAiur; 12-26-2009 at 01:21 PM.

  4. #64

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    The solution you put forward was changing the font color. Obviously thats not a solution.



    black
    But it IS a solution. Changing the font color would solve the "white text on white terrain" issue, if such an issue even existed.

    I'm merely pointing out that you're trying to give credibility to one problem you see using another problem you see. Which is a problem because in fact, the two problems are in fact not related nor are they real problems, thus making this thread a trolling farce.

  5. #65

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by DemolitionSquid View Post
    But it IS a solution. Changing the font color would solve the "white text on white terrain" issue, if such an issue even existed.

    I'm merely pointing out that you're trying to give credibility to one problem you see using another problem you see. Which is a problem because in fact, the two problems are in fact not related nor are they real problems, thus making this thread a trolling farce.
    Every font color will in some way conflict with the multitude of tilesets SC2 will have.



    Changing font color is NOT a solution. The solution is to put the most vital intel with the rest of the user interface in a way that makes it easy for new players to learn the game and does not clutter up the actual battlefield. The only con is that players are used to having it up top.


    and yes i noticed you werent able to come up with one other reason why it should be floating in top right.
    Last edited by ArcherofAiur; 12-26-2009 at 01:28 PM.

  6. #66

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Every font color will in some way conflict with the multitude of tilesets SC2 will have.
    I'm sorry, was that a lack of proof you just showed me?

    Quote Originally Posted by ArcherofAiur View Post
    Changing font color is NOT a solution.
    Just because you SAY something is true, doesn't MAKE it true. You really need to learn this lesson.

    Quote Originally Posted by ArcherofAiur View Post
    The solution is to put the most vital intel with the rest of the user interface in a way that makes it easy for new players to learn the game and does not clutter up the actual battlefield. The only con is that players are used to having it up top.
    The solution is to keep the "most vital intel" away from the rest of the user interface in a way that makes it easy for new players to learn the game and does not clutter up the actual battlefield. The "most vital intel" needs to be clearly highlighted, yes?

    Quote Originally Posted by ArcherofAiur View Post
    and yes i noticed you werent able to come up with one other reason why it should be floating in top right.
    I totally did. You just ignored it, as usual.

  7. #67
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    LOL so lets get it straight. Now you are the one argueing to keep an outdated interface that favors elite longtime fans and hinders new players from learning the game.....
    Oh, you mean except everyone who's ever played AoE, AoK, RoN, Civilisation, etc.? Putting the resource bar at the top of the screen is a common RTS element, not some idiosyncrasy of Starcraft.

  8. #68

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    Oh, you mean except everyone who's ever played AoE, AoK, RoN, Civilisation, etc.? Putting the resource bar at the top of the screen is a common RTS element, not some idiosyncrasy of Starcraft.
    I know, right?

    I'm still waiting for him to explain how having the decades old standard "hinders new players from learning the game."

  9. #69

    Default Re: Should resource counter be moved near mini-map?

    Im still waiting for one reason why it should stay up there besides "thats what we are used to".

  10. #70

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Im still waiting for one reason why it should stay up there besides "thats what we are used to".
    You should learn to read better, then, because there's at least 3 in this thread.

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