View Poll Results: Should resource counters be moved near mini-map?

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  • Yes

    5 18.52%
  • No

    22 81.48%
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Thread: Should resource counter be moved near mini-map?

  1. #51
    Operatoring's Avatar Junior Member
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    Jun 2009
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by DemolitionSquid View Post
    I am completely serious.

    There is NO REASON to fix what isn't broken. No one has trouble with the mini-map, no one has trouble with seeing the counter on ice tileset. Changing the counter's position from the decade old standard would cause more problems than solutions.

    No intelligent person would believe this is a serious thread. It was formed from boredom and a desire to incite stupidity and argument.
    Do you disagree with custom placement?

  2. #52

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by Operatoring View Post
    Do you disagree with custom placement?
    Of course not.

    As Archer can't seem to grasp, there's an important difference between "chosen" and "forced" gameplay. The former is an improvement. The latter is not.

    His original point was to force us all to move the counter down to the mini-map. On the basis of fixing something for a minor portion of the playerbase. Something that clearly isn't broken because it's worked fine for over a decade. Its wholly ridiculous, and completely separate from the next suggestion of customizable UI.

    You know what's also a "fix" for a minor portion of the playerbase? APM sink macro mechanics.

    As usual I'm the only one seeing the connections here, and its sad.
    Last edited by DemolitionSquid; 12-26-2009 at 09:09 AM.

  3. #53

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by DemolitionSquid View Post
    As usual I'm the only one seeing the connections here, and its sad.
    For the record, I recognized that from page one. I just hate typing the dreaded "Macro Mechanics" because it would take over the thread like wildfire. *chuckles* I hope the focal point stays on the original topic.
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  4. #54

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by Gifted View Post
    For the record, I recognized that from page one. I just hate typing the dreaded "Macro Mechanics" because it would take over the thread like wildfire. *chuckles* I hope the focal point stays on the original topic.
    "I" was an pronoun for "those of us who aren't blinded by the light."

  5. #55

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by DemolitionSquid View Post
    Of course not.

    As Archer can't seem to grasp, there's an important difference between "chosen" and "forced" gameplay. The former is an improvement. The latter is not.

    His original point was to force us all to move the counter down to the mini-map. On the basis of fixing something for a minor portion of the playerbase. Something that clearly isn't broken because it's worked fine for over a decade. Its wholly ridiculous, and completely separate from the next suggestion of customizable UI.

    You know what's also a "fix" for a minor portion of the playerbase? APM sink macro mechanics.

    As usual I'm the only one seeing the connections here, and its sad.
    wow


    LOL so lets get it straight. Now you are the one argueing to keep an outdated interface that favors elite longtime fans and hinders new players from learning the game.....


    AND that is somehow equatable to me agreeing with Dustin Browder that Macro gameplay must have a place in Starcraft 2?

  6. #56

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    wow


    LOL so lets get it straight. Now you are the one argueing to keep an outdated interface that favors elite longtime fans and hinders new players from learning the game.....


    AND that is somehow equatable to me agreeing with Dustin Browder that Macro gameplay must have a place in Starcraft 2?
    What's that? You ONCE AGAIN misread my post in a biased manner?

    I'm truly shocked

  7. #57

    Default Re: Should resource counter be moved near mini-map?

    If your just going to do typical dsquid dodging than maybe its your turn to back up your side of the arguement. Can you give a single reason other than "its what were used to" for why the resource counters should remain floating out in the top right?




    Ive given several reasons why they should be moved. For instance the point about having one of the most important pieces of intel be a floating white number above a snow white tileset. In a competitive game with a emphasis on spectator viewing nonetheless.

  8. #58

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    If your just going to do typical dsquid dodging than maybe its your turn to back up your side of the arguement. Can you give a single reason other than "its what were used to" for why the resource counters should remain floating out in the top right?




    Ive given several reasons why they should be moved. For instance the point about having one of the most important pieces of intel be a floating white number above a snow white tileset. In a competitive game with a emphasis on spectator viewing nonetheless.
    My argument isn't "its what were used to." As usual, you're lying and twisting my words.

    My argument is "there's no point in changing something that's worked for a decade when it has never caused any problems, ie. fixing what isn't broken." The "problems" you list are either non-existent or extremely minor (like the "white text on a snow tileset" issue which in 12 freakin years I've never heard anyone complain about until now).

    If ""white text on a snow tileset" was such a big issue for you, you could have suggested changing the text color to blue, or pink, or some other random pigment. But instead, you decide to use it as a paltry excuse to change a gameplay element that has never caused a single issue of grief to anyone.

    This thread is a freakin joke.

  9. #59

    Default Re: Should resource counter be moved near mini-map?

    Changing it a different color so it can be hard to see on a different tileset is not a solution demosquid.

  10. #60

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Changing it a different color so it can be hard to see on a different tileset is not a solution demosquid.
    On what tileset would a neon pink resource counter be hard to see, Archer? Korhal Desert?


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