View Poll Results: Should resource counters be moved near mini-map?

Voters
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  • Yes

    5 18.52%
  • No

    22 81.48%
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Thread: Should resource counter be moved near mini-map?

  1. #81

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    So you spend time in the middle of a battle checking whether you have enough resources to produce a unit/building that can't possibly have an effect until the battle is actually over? You check resources while macroing, not microing.
    UH oh.

    Let's 1v1!

    As far as this thread...I think we'll survive with the numbers right where they've always been.


  2. #82
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    You dont think that players will ever want to purchase something in the heat of battle? If I showed you youtube videos would it convince you otherwise?
    You realise this is a non-argument right, because the battle will be equally distracting no matter 'where' the resource bar is.

  3. #83

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    You realise this is a non-argument right, because the battle will be equally distracting no matter 'where' the resource bar is.
    If its put as part of the interface bar then it has a black background. Therefore its always clearly visible and not interfering with the players view of the battlefield.


    Once again we are talking about the resource counters that are currently in the top right of the screen. Not the replay info overlay.

  4. #84
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    If its put as part of the interface bar then it has a black background. Therefore its always clearly visible and not interfering with the players view of the battlefield.
    And if we keep the things where they are and given them a menu-button style border then the problem is also solved. No matter where the bar goes it's going to interfere with the players viewing the battlefield, so using this as an argument is a total fail.

    Oh, and aesthetically minimap already makes the interface look lopsided, do you really want to exacerbate that?

  5. #85

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    Oh, and aesthetically minimap already makes the interface look lopsided, do you really want to exacerbate that?
    Actually on the subject I think the bottom right might also work. Would correct this lopsided thing your worrying about

  6. #86
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Actually on the subject I think the bottom right might also work. Would correct this lopsided thing your worrying about
    But then you can't look at your resource bar every time you look at your minmap, which was the whole point you were arguing.

  7. #87

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    But then you can't look at your resource bar every time you look at your minmap, which was the whole point you were arguing.
    Its closer than the top right. You can get all your info just from scanning your bottom.

    However there are other advantages for putting it in bottom right. For players that dont just use hotkeys (say new players) they can see thier resource counts at the same time they are viewing the tool tips for each unit/building they are trying to purchase.

  8. #88
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Its closer than the top right. You can get all your info just from scanning your bottom.
    Menu buttons are top-left now.

    However there are other advantages for putting it in bottom right. For players that dont just use hotkeys (say new players) they can see thier resource counts at the same time they are viewing the tool tips for each unit/building they are trying to purchase.
    Just a pity like 95% of new players will be expecting the resources to be top right (or top-bar at least), so you'd probably need to add in another tip or two for the express purpose of explaining why you moved it. Oh, and anyone who needs tool-tips to learn how to play should read the manual first.

  9. #89

    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by MattII View Post
    Menu buttons are top-left now.
    Those arnt as vital to look at during gameplay. Nor are you looking at them that often.


    Just a pity like 95% of new players will be expecting the resources to be top right (or top-bar at least), so you'd probably need to add in another tip or two for the express purpose of explaining why you moved it. Oh, and anyone who needs tool-tips to learn how to play should read the manual first.
    Again I agree that the "its what people are used to" is the best arguement for leaving it as is. The question is which is better. Others have proposed making it customizable but I dont know about that.

  10. #90
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    Default Re: Should resource counter be moved near mini-map?

    Quote Originally Posted by ArcherofAiur View Post
    Those arnt as vital to look at during gameplay. Nor are you looking at them that often.
    But they're still cluttering up the battlefield right? That was your main argument wasn't it?

    Again I agree that the "its what people are used to" is the best arguement for leaving it as is. The question is which is better.
    Well going by the votes I'd say it'd do better staying where it is.

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