12-22-2009, 01:38 AM
#11
12-22-2009, 02:48 AM
#12
12-22-2009, 07:40 PM
#13
I agree with Browder's comment. I think that many of the mechanics they've come up with are born from not seeing the forest for the trees, and I don't think that they will accomplish what Browder's saying he's trying to do. But I agree with the intent behind creating the mechanics in the first place.I also remember Nicol saying something similar.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
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