12-22-2009, 06:27 AM
#31
The damned will return...
12-22-2009, 07:46 AM
#32
12-22-2009, 04:04 PM
#33
12-22-2009, 06:28 PM
#34
12-22-2009, 06:34 PM
#35
12-22-2009, 06:35 PM
#36
Well, either/or depending on the situation.
If the enemy controls the middle, I'll fly in a Warp Prism and mass a Warp Gate units in the corner. If I can control the area, I'll build proxy Robotics bays and Stargates. They're a good area for those kinds of things, is all I meant.
12-22-2009, 06:37 PM
#37
12-22-2009, 06:41 PM
#38
12-22-2009, 06:52 PM
#39
You know how many proxy Barracks I've seen in pro games? Thousands.
You know how many proxy Starports I've seen in pro games? Thousands.
Just because a unit can bypass terrain and another can't bypass terrain doesn't exclude the fact that either still needs to travel X distance in Y time.
If getting to the battlefield faster didn't matter, Warp-In wouldn't exist. It applies to air units the same as ground units.
Also, aside from that, there are other reasons to build outside your base. Just look to the BR's to see the importance of having buildings your opponent doesn't know about.
12-22-2009, 06:53 PM
#40