12-21-2009, 05:53 PM
#21
12-21-2009, 06:48 PM
#22
The very question is if the player who sets the blockade can put a siege tank at both the rocky and the other cliff entrance and control both very well, attacking at more than one point just to get distraction time could work against it well enough to weaken either the rocks or the blockade... I think it's just terran's nature and I wonder if the map really favors them too much. I guess it's a matter of playing and seeing if it does or not.
12-21-2009, 09:22 PM
#23
Yeah, I've got to see a Battle Report video on this map. I'm not sure how you'd be able to regain control of the center if you ever lost it. Double rich mineral fields within a rock throw's distance?
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12-21-2009, 09:25 PM
#24
You'd still need 2 resourcing buildings and it doesn't look that easily defendable.Yeah, I've got to see a Battle Report video on this map. I'm not sure how you'd be able to regain control of the center if you ever lost it. Double rich mineral fields within a rock throw's distance?
12-22-2009, 02:44 AM
#25
It looks to me like all of the map is accessible by cliff climbers. I don's see water or any really deep canyons.
12-22-2009, 03:36 AM
#26
Since zergs got no cliff climbers, they will be in disadvantage against terran or prottos players. By the way, where are the sarting positions??????
And that section in the mid wtf???? i mean there are two groups of yellow minerals, as if both players could mine at the same time, which obviuously wont happen. Oh man i want this game so bad......
The damned will return...
12-22-2009, 03:55 AM
#27
Zerg don't need cliff climbers. All they need is to plop some creep there and open a Nydus Worm, then his entire army can enter.
Decepticons, transform and rise up!
12-22-2009, 04:07 AM
#28
I got bored and decided to do this:
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12-22-2009, 06:14 AM
#29
I know for a fact I'll be using the top right and bottom left high ground outcroppings for warp-in and building proc stargates.
12-22-2009, 06:22 AM
#30
The last time I played, Warpgates were available so early, built so quickly, and cost so little (I think it was seriously just 25 minerals and that's it), that proxy gates were completely unnecessary. Not that it can't change, just that I think the idea is for them to be super easy to get.