
Originally Posted by
Pandonetho
Creep should slow enemies down by 50%, boost all Zerg units including drones by 50%, increase the Regeneration rate of all Zerg units by 1000% (including the roach), infest any Terran marine that stays on it for more than 10 seconds, damage all foreign targets or buildings if it comes into contact, and allow all Zerg units to move while burrowed.
Also, for a special effect make it affect the water terrain so it becomes all dark and creepy and allows grund Zerg units to traverse it.
Archer, I think making it provide supply would make it a bit imbalanced.