Wait. The second question is something that every unit has. That is, it either can be hit by ground fire or it can be hit by air fire. A unit for which the answer is "no" is a unit that can't be hit at all (except possibly by special abilities). And, with the exception of Phased-out, Stasised, or otherwise under some specific effect that negates attacks, this simply doesn't happen.There are only two relevant distinctions between "ground" and "air" units in SC2.
- Can the unit traverse all maps in their entirety?
- Can the unit be hit by GtG or AtA?
For a unit to be a ground unit, the answers must be no, yes. To be an air unit, the answers must be yes, yes.
So by your own reckoning, there's only one criteria: whether they can go anywhere.
I imagine the original intent was to get rid of the act of Reaver/Shuttle micro, but still leaving some of the benefits of the original concept. A simple "faster, slower-damage Reaver" wouldn't emulate some of the Reaver/Shuttle dynamics. Reaver/Shuttle provides air vision, but is vulnerable to AtA units. Reaver/Shuttle can cross terrain like air units.Wasn't the intent of the unit's design that it have the best of both?
This suggested either a unit that can change from ground to air at will, or a unit that would be some of both at the same time. And since units changing from one form to another is more appropriate to the Terrans, the Protoss get the Colossus.
The same thing could happen the other way. If you think of the Colossus as a ground unit, you would find that they can see up cliffs, which would lead to claims that they're "broke".The deal is to not confuse people. You know how many 12 year olds will hear "Colossus is an air unit" and believe it, and then use them wrong, and claim they're broke?




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