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Thread: New Blues - Avarius & Zhydaris!

  1. #11

    Default Re: New Blues - Avarius & Zhydaris!

    And I am the terror that flaps in the night.

  2. #12

    Default Re: New Blues - Avarius & Zhydaris!

    A new post by Avarius :
    A good amount of zerg units are affected by the immortal's Hardened Shell. They are particularly effective against roaches, ultralisks, and spine crawlers. Also, Psionic Storm and Nuclear Strike do not appear to be affected by the Hardened Shell as the immortal I just nuked disintegrated gloriously.
    And did the hardened shield get a new name?

  3. #13

    Default Re: New Blues - Avarius & Zhydaris!

    Quote Originally Posted by DemolitionSquid View Post
    And I am the terror that flaps in the night.
    I am the zergling that gets trained at your barracks... I am...
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  4. #14
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    Default Re: New Blues - Avarius & Zhydaris!

    Quote Originally Posted by Perfecttear View Post
    And did the hardened shield get a new name?
    Zerg carapace

  5. #15

    Default Re: New Blues - Avarius & Zhydaris!

    lol!

    That's interesting that since nuke is a spell, damage effected upon hardened shields is full, hence, can we say the same thing about Psi-Storm?

  6. #16

    Default Re: New Blues - Avarius & Zhydaris!

    But it's probably worthy, anyways. Comparing the Immortal to the Dragoon, it looks like it's a sort of ground double-dragoon (he! no phun intended ), with the hardened Shield mechanic:

    Code:
    		Immortal		Dragoon
    
    Min		250			125
    Gas		100			50
    HP		200			100
    Shields		100 (hardened)		80
    Attack		20 +20vsArmored		10 +10vsArmored
    		(ground only)		(ground/air)
    It has twice the cost, twice the attack, and 166% the life of a Dragoon.
    I wonder about the attack speed, and how useful it is against mixed forces, but any Colossus or HT will make short work of weak attackers anyways.

    It's interesting that the Immortal requires the Robotics Facility and the Twilight Council. Before, it required the Gateway and the Twilight Council, shouldn't it require only the Robotics Facility now?

    When you build the Cybernetics Core, you can build the Twilight Council, the Stargate, or the Robotics Facility.

    Twilight Council unlocks nothing by itself (maybe some tech, like Charge?), the Stargate unlocks 2 units (Phoenix and Void Ray), and the Robotics Facility unlocks the Observer and Warp Prism. However, if you want Immortals, you need to build Robotics and Twilight Council.

    2-building combinations from Cyb. Core:

    Council + Stargate: Phoenix and Void Ray (same as only Stargate, parallel)
    Council + Robotics Facility: Immortal, Observer and Warp Prism (parallel)
    Stargate + Robotics Facility: Phoenix, Void Ray, Observer and Warp Prism (parallel)

    Council + Archives: HT and Archon.
    Council + Shrine: DT (and Archon?)
    Stargate + Beacon: Phoenix, Void Ray, Carrier, Mothership
    Robotics Facility + Bay: Observer, Warp Prism, Colossus

    "Parallel" means that the two buildings can be built at the same time, so you don't need to wait for one building to finish to begin building the other one.

    I see the Council + Archives and Council + DT combination very uninteresting, and Stargate + Beacon unlocks all air units. I think we could use come crossed requirements here, like "Council + Stargate unlocks Void Ray" (and it even makes sense, as the Void Ray is Twilight tech). The Mothership (if it was actually worth it's name) could require Council + Stargate + Beacon.

    The Twilight Council could unlock HTs or DTs, and another building (under the Twilight Council) unlock the other. If the HT is unlocked by the Twilight Council, Psi Storm could be researched in the other building, so it's not available too early.

    .
    Last edited by Norfindel; 12-16-2009 at 08:33 AM.

  7. #17

    Default Re: New Blues - Avarius & Zhydaris!

    Hmmm. Storm is still damage over time, so I can see how that gets in - How is 'nuke' able to kill it tho? I thought the shield allowed the Immortal to survive one. (?)
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  8. #18

    Default Re: New Blues - Avarius & Zhydaris!

    The shield used to block nukes last year. They changed it, so not anymore.
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  9. #19

    Default Re: New Blues - Avarius & Zhydaris!

    Apparently, all spells pass-tru, and the Reinforced mechanic isn't applied. IIRC they said that Yamato dealed full damage quite some time ago.

    I assume that the Immortal is the kind of unit that looks weaker on paper than it really is, otherwise it wouldn't make any sense to add this kind of exceptions.

  10. #20
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    Exclamation Re: New Blues - Avarius & Zhydaris!

    This post has been deleted since its reference point is too old (9 days) to be retaken by some members.
    Last edited by Arkalis; 12-24-2009 at 05:27 PM. Reason: Thread Necromancery

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