Source: Question about the Infestor's Neural Parasite
Originally Posted by Cavez
05-19-2009, 01:54 PM
#1
Source: Question about the Infestor's Neural Parasite
Originally Posted by Cavez
05-19-2009, 02:20 PM
#2
So you can still acquire an additional army just like in Brood War? Cool!![]()
05-19-2009, 02:28 PM
#3
It's sort of lame that can't effectively make terran buildings, but you can do so with protoss (and zerg, but that's irrelevant since it's a zerg spell). Even in a game where you're completely fooling around it'll be pretty tough to make an SCV build a CC by re-parasiting it again and again.
This isn't a big deal when it comes to competitive play of course, since remaking a tech tree from scratch would be too demanding anyways, but it would be nice to only let units switch back when they're not "casting" or "building" something. That would let an SCV finish building whatever it's working on before swtiching back.
05-19-2009, 03:12 PM
#4
They should just remove the power to construct buildings for any worker with the Neural Parasite buff, seems slightly awkward ^_^
Also, questions regarding transportation during parasite:
1) What happens if an neural parasited unit reverts back to enemy control inside your own transport,
2) What happens if you parasite an enemy transport with units in them?
3) What happens if you load your unit in a parasited transport, and it reverts back?
This has Glitches written all over it :P
-Psi
>>You Must Construct Additional Pylons<<
05-19-2009, 03:50 PM
#5
You've got some good points there Psi. Personally I feel they ought to make it so that the effect is permanent, but the units lose some of their abilities (Build/Repair and Warp among them, though Morph can stay because that's not much different than bringing your own Drones).
05-19-2009, 03:55 PM
#6
Psi’s points does make this ability seem very clumsy.
Back with all gun's blazing.
05-19-2009, 04:00 PM
#7
Perhaps if it were to slowly take control of a unit over time, like it needs time to to fully infect the nervous system. (computer?) Maybe right after infection it can only move, then ten seconds later it can attack, then some time after it regains abilities one by one? That gives the enemy time to kill their ex-SCV before it starts mindlessly pumping out zombie marines...
05-19-2009, 04:00 PM
#8
Well psi.. heres what I think
1. once its dropped off the unit is enemy control, so parasite enemy units, put them in a transport and hide it away. Enemy loses a unit but its not dead so its still in their pop. count.
2. If you do that... then you control their transport for a bit and can move them away from the battle field but the enemies inside are still enemies so if you unload them they will attack you
3. Same as the first one kinda.. your units are stuck in an enemy ship until they unload them or the transport dies
SIMPLE
could make for some unique situations with harass drops
MAGIKARP USE A SPLASH ATTACK!
05-19-2009, 04:10 PM
#9
Then the best thing to do with this is take control of the transport then kill it, killing the units inside.2. If you do that... then you control their transport for a bit and can move them away from the battle field but the enemies inside are still enemies so if you unload them they will attack you
Back with all gun's blazing.
05-19-2009, 04:12 PM
#10