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Thread: The Twelve Days of Theorycrafting!

  1. #31

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by ArcherofAiur View Post
    It easy when not a single person here, TL or BNET has been able to find a flaw with it. If it had a Rotten Tomatoe listing it would be doing better then Avatar
    The idea barely just good enough that it doesn't warrant dis-merit for being trivial or detrimental, but not yet at the point of "Great idea, implement blizzard now now now".

    Its at the middle ground where people arent so offended that they need to post, or impressed that they need to post.

    I do like it, it adds a bit of gameplay depth with no real detriments, and its a pretty cool ability. It isnt overly confusing or convoluted, and it at the same time, it does have an impact, and isn't trivial.

    The thing its, in the big scheme, its a very minor change.

  2. #32

    Default Re: The Twelve Days of Theorycrafting!

    Ill put that down as another fresh tomatoe

  3. #33

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by newcomplex View Post
    The idea barely just good enough that it doesn't warrant dis-merit for being trivial or detrimental, but not yet at the point of "Great idea, implement blizzard now now now".

    Its at the middle ground where people arent so offended that they need to post, or impressed that they need to post.

    I do like it, it adds a bit of gameplay depth with no real detriments, and its a pretty cool ability. It isnt overly confusing or convoluted, and it at the same time, it does have an impact, and isn't trivial.

    The thing its, in the big scheme, its a very minor change.
    The thing is we don't need the new change to be huge, only to add dept little by little. If we keep this one, then add another one, and another one, all those little add-on will synergise and add a shitload off deepness.

    So yeah it's not astounding, but it's good.

  4. #34

    Default Re: The Twelve Days of Theorycrafting!

    The ability to massively boost your resource intake in a strategic manner that fosters dynamic macro gameplay on a unprecidented level isnt astounding?



    Now granted it doesnt blow stuff up like most other "astounding" mechanics. But just because a mechanic doesnt directly kill you enemy in a wild fireworks show doesnt mean it can't be astounding. Economic depth is vastly underated.
    Last edited by ArcherofAiur; 12-17-2009 at 11:53 PM.

  5. #35

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by ArcherofAiur View Post
    The ability to massively boost your resource intake in a strategic manner that fosters dynamic macro gameplay on a unprecidented level isnt astounding?



    Now granted it doesnt blow stuff up like most other "astounding" mechanics. But just because a mechanic doesnt directly kill you enemy in a wild fireworks show doesnt mean it can't be astounding. Economic depth is vastly underated.
    Now granted it doesnt blow stuff up like most other "astounding" mechanics. But just because a mechanic doesnt directly kill you enemy in a wild fireworks show doesnt mean it can't be astounding. Economic depth is vastly underated.
    Economic depth is vastly underated.
    Economic depth
    mebbe your right, but I don't see that being in the cover flap

  6. #36

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by ArcherofAiur View Post
    Blizzad's current MULE cant attack or repair. I also choose not to include these feature because i would rather repair remain exclusive to the SCV and I dont think either attack or repair would be used much on the MULE.


    By the way I find it astounding how all the macro "regulars" have dissapeared. It appears they only post when they can find something wrong with an idea
    I don't post in macro threads any more or share any ideas cause I don't have enough spare time as of October.

    I like your MULE mechanic, though. ^____^

  7. #37

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by Pandonetho View Post
    I wish I could be half as optimistic as you.
    Quote Originally Posted by ArcherofAiur View Post
    It easy when not a single person
    For once, Archer has a good point......

  8. #38

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by ArcherofAiur View Post
    The ability to massively boost your resource intake in a strategic manner that fosters dynamic macro gameplay on a unprecidented level isnt astounding?



    Now granted it doesnt blow stuff up like most other "astounding" mechanics. But just because a mechanic doesnt directly kill you enemy in a wild fireworks show doesnt mean it can't be astounding. Economic depth is vastly underated.
    Yeah it's not astounding because it don't have firework, it's probably why some people don't like it. But things don't need to be an automatic dead blow to be a very good mechanic.

    The mule got time before returning into orbit, do this time is calculated with decreasing energy one the mule? In other word, what if i emp a mule?

  9. #39

    Default Re: The Twelve Days of Theorycrafting!

    The best part about this thread is the way it looks on the Forum Index.

  10. #40

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by n00bonicPlague View Post
    The best part about this thread is the way it looks on the Forum Index.
    What do you mean?

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