Page 3 of 8 FirstFirst 12345 ... LastLast
Results 21 to 30 of 74

Thread: The Twelve Days of Theorycrafting!

  1. #21

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by Gt2slurp View Post
    no one will gain these points, you always come up with something I don't tough about ^^.
    You dont need to guess the rhyme. Just the two scenarios where you would want to send MULEs to different locations

    Ill give you two hours.

  2. #22

    Default Re: The Twelve Days of Theorycrafting!

    remote mine...steal enemy resources...repair w/o SCVs...???

  3. #23

    Default Re: The Twelve Days of Theorycrafting!

    Steal enemy resources is one. And sending workers to mine different locations makes it harder for the enemy to kill all at once.

    But im still looking for one other technique. Its similar to spacing them out for remote mining.
    Last edited by ArcherofAiur; 12-17-2009 at 12:14 PM.

  4. #24

    Default Re: The Twelve Days of Theorycrafting!

    Send your early mules to expo you know your opponent will control mid and late game is a way steal resources.

    Do you think calling down a mule to tank an early marine push can be strong? Like terran do whit 4-5 marine + 1-2 scv

  5. #25

    Default Re: The Twelve Days of Theorycrafting!



    On the sixth day of Christmas, Blizzard gave to me,


    Tricky game playing,
    Hidden Content:
    Its late game and things are looking bad. You need to expand and you need to expand right now. The enemy knows if he keeps you from getting minerals the game is his. Suddenly the enemy sees a banshee fly towards the two free expansions in the upper left of the map. He rallys his army to the first base. Sure enough there are two MULEs mining there. He destroys them but knows that you would have had more MULEs avalible. He heads for the other top expansion. Two more MULEs are frantically mining. He laughs as he dispatches them. The game is his. He moves his army back down to the middle of the map and prepares to walk through the front door. It is only then that he notices that you have taken that time to secure two new expansions in the bottom portion of the map. Your gambit has put you back in the game.

    In the first segement of my Thesis to Increase Macro* I mentioned the idea of making macro tasks more like a mini game. Mini games are present throughout Starcraft. One example is scourge vs Muta micro. In a similar manner I believe good macro must incorporate a level of mini game fun with unique dynamics and tasks.

    Remote Mining MULE’s would create cat and mouse gameplay where the Terran tries to stealthily mine from hidden positions and the enemy tried to hunt down and destroy these MULEs before they completed their mission. It is like playing the Crane game except there is a tiny crane eating monster swimming among all the toys and you have to dodge it and time your crane dropping correctly. There are benefits to targeting each MULEs to a separate hidden position so it is harder for the enemy to kill them all. This is an example of Non-Redundant Targetin.

    Additionally, Remote mining MULEs would allow economic harassment to take place at more places then just a player’s mineral line. Raiders and Mutalisk would not lose their usefulness as soon as the enemy put down enough base defense. These and other raiding units could continue scouting unclaimed expansions. For example, in the scenario up above if the enemy had a few raiding units they could have sent those to quickly destroy the MULEs while maintaining pressure on the enemy.

    * http://www.teamliquid.net/forum/view...topic_id=78498

    Finally, good targeting!!!
    Hidden Content:
    The issue of Redundant Targeting may be the best reason to change the MULE. The following is adapted from my SCLegacy article “Examining the Macro Mechanics.” You can read the full article here
    http://sclegacy.com/feature/9-contri...acro-mechanics

    Redundant Targeting occurs when there is not sufficient decision making in a targeting action. A targeting action is when the game asks you to pick a location or candidate. The game is asking for the player’s positional input because there are various viable locations. It is the player’s task to pick the most appropriate choice. Whether an action has Redundant Targeting depends on the frequency the player changes their target, and not just the presence or absence of other targets.

    The current MULE has much Redundant Targeting where the player is calling many MULEs to the same location at once and repeating this action many times. To clarify the player will change the destination. But this will not happen often and when it does happen the destination will apply to all MULEs. If you have a Planetary Fortress you want to drop your MULEs there for added protection. If you control a yellow mineral field you want to drop the MULE there for more minerals.

    A Remote Mining MULE increases the frequency with which the desired destination changes. It also increases the number of destinations to choose from. If that was not enough there are certain scenarios (next two days) where players might actually want to send each MULE to a different location. Combined these aspects finally give sufficient reason why the player must clarify the target every time.

    More falling birds,
    Hidden Content:
    Wings of Liberty is an appropriately title for the Terran campaign. The Terrans are birds of War, a highly nomadic race adapt at colonizing, harvesting and departing a planet rapidly. This is represented in one of the major Terran themes: Orbital Support. Where ever there is a major conflict you can be sure there is a Terran armada in high orbit above the planet. Some of the in-game representations include buildings that can lift off, nukes that fall from high orbit and satellite scanner sweeps. Starcraft 2 adds to this with the ability to calldown supplies and deep space mining robots from orbital assets.

    If you’ve played Halo Wars or Dawn of War you know how cool it feels to visualize troops and supplies dropping from space. One of my favorite things about Halo Wars was seeing supply ships come down to your base, drop off supplies and fly back up to the orbiting cruiser. It really reinforced the feeling that your buildings and war machines weren’t just appearing out of nowhere. They were being deployed to the planet. Your base was a front line outpost. Remember that first scene in Brood Wars where the marine yells “WHERE IS THE AIR SUPPORT?” That is how playing Terran should feel. You should have the impression that you always have orbital support at your back. That you are part of a larger military operation.

    Remote Mining MULEs can help reinforce this Terran theme by portraying planet wide strip mining operations. Like the humans in Deadspace, the Terrans are stripping the planet of its resources from above. Thousands of mining droids are descending to remote parts of the planet to survery and extract valuable ores. These are mining droids originally designed for harvesting deep space asteroids and junk metal from derelict vessels. Having gathered their payload they ascend to the orbiting ship they came from.

    Free expands,
    Hidden Content:
    Gameplay wise the Terran have always been adapt at expanding to new mineral fields. In Starcraft 1 Terrans could lift-off and float a Command Center to a new mineral field. In SC2 the Command Center has gained the ability to transport 4 SCVs during lift-off. Combined with a faster lift-off speed the SC2 Terrans have superior expansion capabilities.

    A Remote Mining MULE could transform the Terrans knack for expanding into a racially unique playstyle. Like Zerg's larva managment, remote expansion mining would give Terran commanders a new level of resource management. Playing Terran would mean maximizing mineral intake by maintaining map control. Lift-off and SCV ferrying would then allow Terran players to easily upgrade remote MULE expansions to permanent expansions.

    A tool turtlers love,
    Hidden Content:
    Many new players turtle. Much of this is that they are afraid to leave the base. The fog of war makes the enemy seem everywhere. Something as simple as expanding just outside your doorway seems dangerous. This becomes a self fulfilling prophecy as an uncontested enemy expands and contains the new player.

    A Remote Mining MULE can help new players overcome this psychological hurdle by showing them that expanding is usually not as hard or dangerous as they think it is. It allows them to put their foot out the door without risking a whole Command Center. As an example they may put a MULE down at a nearby expansion. After a while they learn it is safe to advance their forces to this uncontested area. Finally, seeing that they have secured the area they can begin establishing a new base.

    A Remove Mining MULE also serves as an asset for “legitimate” Tutling. These are the great plays that skillfully use timing pushes, chokes, siege tank lines and bunkers to secure victory. Terran are the Turtling race and while this role may be slightly toned down for Starcraft 2 it remains a powerful strategic playstyle. Remote Mining MULEs would allow Turtling players to resist enemy containment by gathering additional resource outside of the base. This provides additional resource flow while the Terran builds up to break out. Additionally, calling down MULE’s on distant parts of the map may force the enemy to divert forces from containment to scouting.

    And a brand new M.U.L.E.!
    Hidden Content:
    Mineral Uptake and Launch Engine (M.U.L.E.)

    Step 1: Drop Pod could be called down anywhere the player has vision. This allows MULEs to remotely mine from unoccupied high yield mineral expansions.

    Step 2: Drop Pod would tranform into a MULE which would begin mining. It would collect minerals constantly instead of making many mineral trips. If needed player could manually order mineral deposit at a Command Center.

    Step 3: After 30 seconds the MULE would transform into an Atmospheric Escape Pod and rocket back into space carrying all the minerals it had gathered. The player would then receive the mineral bounty.

  6. #26

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by Gt2slurp View Post
    Send your early mules to expo you know your opponent will control mid and late game is a way steal resources.

    Do you think calling down a mule to tank an early marine push can be strong? Like terran do whit 4-5 marine + 1-2 scv
    Blizzad's current MULE cant attack or repair. I also choose not to include these feature because i would rather repair remain exclusive to the SCV and I dont think either attack or repair would be used much on the MULE.


    By the way I find it astounding how all the macro "regulars" have dissapeared. It appears they only post when they can find something wrong with an idea
    Last edited by ArcherofAiur; 12-17-2009 at 07:38 PM.

  7. #27
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: The Twelve Days of Theorycrafting!

    By the way I find it astounding how all the macro "regulars" have dissapeared. It appears they only post when they can find something wrong with an idea
    Maybe everyone just got sick of it.

  8. #28

    Default Re: The Twelve Days of Theorycrafting!

    Quote Originally Posted by Pandonetho View Post
    Maybe everyone just got sick of it.

    Or the Remote Mining MULE idea is perfect!

  9. #29
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: The Twelve Days of Theorycrafting!

    Or the Remote Mining MULE idea is perfect!
    I wish I could be half as optimistic as you.

  10. #30

    Default Re: The Twelve Days of Theorycrafting!

    It easy when not a single person here, TL or BNET has been able to find a flaw with it. If it had a Rotten Tomatoe listing it would be doing better then Avatar

Similar Threads

  1. Replies: 270
    Last Post: 07-15-2009, 06:25 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •