Page 9 of 20 FirstFirst ... 789101119 ... LastLast
Results 81 to 90 of 196

Thread: Mutalisks legacy

  1. #81

    Default Re: Mutalisks legacy

    Hey this reminds me exactly of the rule fight I had with Nicol in the Macro debate!

  2. #82

    Default Re: Mutalisks legacy

    There are no rules in sc except one, the rule of cool. Basicly blizzard can create whatever they want and put it into the game regardless if it didn't fit into the sc1 concept. And we all have seen plenty of evidence, just look at the Thor for example
    So i see no reason whyt the muta shouldn't have an active ability, hell if blizzard thinks it would be cool, they won't hesitate to give the muta even 2 or 3 new abilities, just laughing at you with "your" rules when they are creating "their" game
    What i want to say don't bring sc1 rules here (they mean nothing here, blizzard alredy broke most of them), since obviously this is sc2 if you haven't noticed
    Last edited by Perfecttear; 12-13-2009 at 05:09 PM.

  3. #83
    Operatoring's Avatar Junior Member
    Join Date
    Jun 2009
    Posts
    168

    Default Re: Mutalisks legacy

    The only rule in SC is balance. Cool takes a back seat.

    I would personally like to see the old glitches kept in. It was a good way to differentiate player skill. Raise the glass ceiling IMO. If you get rid of the tricks your left with Marine Madness style gameplay of attack-moving. Boring.
    Last edited by Operatoring; 12-13-2009 at 07:32 PM.

  4. #84

    Default Re: Mutalisks legacy

    I actualy consider balance as a somewhat basis, how should i say something like macro an micro and the resource and the population system
    I was talking more of like gameplay rules

    And what makes you think there will be no new tricks, there will be plenty of new skill differentiates in sc2, no need to bring all the old back, exspecialy if it was a bug in the first place. We want new gameplay in sc2 or othervise as you said it will be boring


    .
    Last edited by Perfecttear; 12-13-2009 at 08:00 PM.

  5. #85
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Mutalisks legacy

    The only rule in SC is balance. Cool takes a back seat.
    Uh, not really. You think they shoved the Thor into the game to help the balance, or because they thought it was cool hm?

  6. #86

    Default Re: Mutalisks legacy

    The only rule is better presentation. Balance and coolness contribute to that presentation.
    Quote Originally Posted by Dustin Browder View Post
    Like if Blizzard gets hit by a meteor tomorrow and we all die, at least Starcraft 2 was awesome – that's what it needs to be.

  7. #87

    Default Re: Mutalisks legacy

    Stim is a global upgrade as well. The reaper would have broke the rule about units with global upgrades having 'too many active abilities'.

    Your argument is 'if it didn't happen yet, the rule is still in effect'. It's not a rule, because it's not a hard statement that Blizzard plans for. It's a common theme. Zerg have more passive abilities, and that's part of their theme. By no means is this a rule that limits units from not having abilities other than Burrow.

    One could argue that Zerg have no mechanical units as well, but this is not a rule for Zerg. It's certainly within the common theme of Zerg to be a completely biological race, but it does not dissuade the possibility of an 'infested siege tank' in the future.

  8. #88

    Default Re: Mutalisks legacy

    Quote Originally Posted by RamiZ View Post
    Mutalisks should have an upgrade for one more bounce from their attack. Tier 3 upgrade or whatever, because I feel Mutalisk doesn't fit like Zerg unit if it doesn't have some kind of upgrade. Every other unit does.
    I have to agree with this.
    Absolutely true.
    In SC1 the 2 mutations of the Mutalisk were a way to give to them a sort of upgrade/additional versatility.

    Now that Corruptor mutates to Brood Lord (thing that I like because with the right tweaking BL can be considered new and allows Corruptors to be useful even if your opponents skip building Air Units when he saw them), MUTAlisk doesn't mutate anymore and although I think Blizzard is planning a new mutation for the expantions, I think that Mutas need something new, something GOOD I mean


    What are your ideas on a fourth bounce?
    Should it give a damage bonus too?
    Maybe only to ground target (due to smaller range)?

    For example:
    instead of 9(1) 3(1) 1(1),
    it could be a 12(1) 6(1) 3(1) 1(1)
    Last edited by blackholexan; 12-14-2009 at 10:38 AM.

  9. #89

    Default Re: Mutalisks legacy

    Quote Originally Posted by Draco View Post
    Remember that gas is a more costly commodity now, so that same 100/100 needs to mean something more.
    Good point! I think the SC2 cost/(Hp, damage) ratio of the Mutalisk is not that right too

  10. #90

    Default Re: Mutalisks legacy

    Mutalisks should have an upgrade for one more bounce from their attack. Tier 3 upgrade or whatever, because I feel Mutalisk doesn't fit like Zerg unit if it doesn't have some kind of upgrade. Every other unit does.
    See, this is a good Zerg idea, though it needs some tweaking. A fourth bounce would only do 1 damage or so, so it wouldn't be that meaningful (though it makes acid spores a bit stronger). However, if it simultaneously tweaked the damage values, going from 10-3-1 to 10-7-3-1, then you have a meaningful upgrade.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

Similar Threads

  1. Legacy Weekly #17
    By ChaosSmurf in forum StarCraft Discussion
    Replies: 2
    Last Post: 08-16-2009, 10:41 PM
  2. Legacy Weekly #16
    By ChaosSmurf in forum StarCraft Discussion
    Replies: 1
    Last Post: 07-27-2009, 12:14 PM
  3. Legacy Weekly #15
    By ChaosSmurf in forum StarCraft Discussion
    Replies: 0
    Last Post: 07-12-2009, 05:21 PM
  4. Legacy Weekly #14
    By ChaosSmurf in forum StarCraft Discussion
    Replies: 0
    Last Post: 07-05-2009, 02:14 PM
  5. The Legacy Continues
    By LordofAscension in forum StarCraft Discussion
    Replies: 37
    Last Post: 05-20-2009, 09:58 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •