Let me rephrase.
Giving the muta an upgrade in Tier 3 gives the misconception that the UPGRADE is needed for the muta to stay competitive. That is not the case, as the muta works just fine in Tier 3 even if it 'lacks extra bounce'. The extra bounce does not open up gameplay options any more than it currently works. It does not counter anything more effectively, it's as banal as a damage upgrade. If you're going to do this, you might as well give it 4 bounce from the start.
The word secondary implies being second, which is exactly what the splash is. Unlike Lurkers, Siege Tanks, Ultralisks and other units that have splash damage, the Muta's is a weaker version that trickles off. Yes, it has potential to kill more than one unit, but by no means are people making mass mutas because they can do a lot of splash damage. It's an upgrade that's 'nice to have', like energy upgrades on Wraiths. It doesn't open up a whole lot of gameplay choice here, you're not using the muta any more effectively or differently with this passive change.
Adding 1 to bounce does not suddenly make this secondary attack more important. If you're already using mutas to kill workers, and you're doing it successfully, that extra bounce is as important as a simple damage upgrade. You're not really using it to boost effectiveness beyond the scope of damage. Crackling and Hellion upgrades actually open up gameplay options. Lurker range opens up gameplay options. Muta bounce is as important as boosting its damage slightly.
I mean this is akin to giving Siege tanks a +2 splash range upgrade. It's highly beneficial, but it doesn't really need it to be any more effective at what it already does.




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