My point is that the timings are different.The base units are still there, have still valid strategies and probably preferred by the majority of players coming into SC II.
Timing attacks are based in part on the build times of units and buildings, but also on knowing what the enemy is going for. IE: standard play. Without some developed idea of standard play, you can't effectively make a build to exploit a timing window, because you simply don't know when that window will be.
There can't be timing windows until you have a functioning metagame.
There is no 3-Hatch Muta to curtail the Marine ball.
Assumed "relatively ineffectual fooling around."The point is, the mutas inherent badness comes from there never being a game situation where you should have 1200 gas for relatively ineffectual fooling around IN SC 2.
You have offered no proof other than "look at a different game, and pretend that everything transfers over exactly."Is that so? Well, I'll be damned, your proof is staggering. Please elaborate at least.
No, it isn't. Nydus-based harassment can be shut down very easily; one flying attacker is all it takes. Nydus is the equivalent of drop harassment: semi-strong, but easily shut down if you want to.The entire point of the new Nydus Worm mechanics is to allow for huge harassment of the enemy base with minimal cost.
So, let me get this straight. I throw down a Spire. Seeing that, you throw down some turrets. Seeing that, what reason would I have to build Mutalisks from that Spire? You've already spent more on turrets than I have on Mutalisks.Is building 4 turrets in ones main and natural-line really that huge a loss? From my estimates, that's 800 minerals vs. X 100min X100 gas for mutas. Enough Marines means you can skimp on those turrets.
And if you sell your turrets? Well, it won't take long at all for me to get 8 Mutalisks in your mineral patches.
That makes no sense. If the HSM is avoided, it does no damage. So however vulnerable Mutalisks might be to HSM if it hits them, it will never hit them. HSM isn't like Irradiate. Indeed, it is specifically designed to not be like Irradiate.As for the Raven, I couldn't disagree more. Karune on the exact same topic has merely said Zerg players have time to react, not that it's not cost-effective to use HSM, if you get to a certain range. The fact that Mutalisks are the best units to avoid it is negated by their vulnerability to it.
HSM, even if you cast it on units that are directly on top of you, still takes a moment before it can explode (this was added after BR2). In that time, the Mutalisks will be elsewhere.
Overseers and Mutalisks both fly. They have easy access to the enemy base. "Other units" do not. Acid Spores + Mutalisks will eat both defenses and SCVs.And even if everything is like what you said, you're better off using other units
You seem to forget that the Zerg are the fastest race at switching unit composition. By the time those Marauders show up, the Zerg player will have either Hydralisks or Mutalisks to deal with them.Critical masses of Marines will break through roach lines, unless the Zerg keeps pumping ground Units. If this happens, the Terran player can build Marauders and whoever microes/uses the abilities of their units better, wins. As it should be. If they go Mutalisks instead, you win.
You will not win a unit composition-based battle with the Zerg.
Um, Mutalisks never covered all "ur" air needs. That's why Scourge existed. That's also why Scourge don't come from Mutalisks, and why having Corruptors come from Mutalisks would be incredibly silly. AtA only units are reactionary; making them take longer to be created makes them less useful as reaction forces.i think that the main change to the muta is that it wont cover all ur air needs, as for the actual build of the game. By making the corruptor a unit apart, and not a muta evolution, the game play for this unit will change a bit... but just a little. Of course i hope that they change this for the game release.




Reply With Quote

. I do admit it was foolish of me to say I should sell the turrets every time now that the Mutalisks are dead, but it could also give me a lot of money to push through and destroy you. The huge amount of money you spent on your Mutalisks won't be refunded.