02-03-2010, 10:08 AM
#141
02-03-2010, 10:10 AM
#142
02-03-2010, 10:15 AM
#143
02-03-2010, 10:28 AM
#144
I thought the pressing concern was Bnet. And who knows, during the bata they might change it from the corruptor to the muta.there are far more pressing concerns with unit balance.
Last edited by Zabimaru; 02-03-2010 at 10:45 AM.
Back with all gun's blazing.
02-03-2010, 10:36 AM
#145
I don't know about you, but I think Protoss Tier 3 needs a boost. Keep in mind I have no idea what they did with the Warp Ray, but the Colossus has been performing pretty weakly for being that high up the tech tree. Also, with the beta on its way, they will definitely focus their attention there.
02-03-2010, 12:51 PM
#146
How does the Colossus perform when massed by the way?
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
02-03-2010, 01:32 PM
#147
It anything, Brood Lord/Guardians look more like Scourge than Mutalisks.
02-03-2010, 06:30 PM
#148
I guess we'll have to see, as I cannot imagine how SC2 would actually play out for a zerg facing a two-base protoss with harvesting boost.
Theoretically the protoss at that point will have a 3-base mineral line equivalent, while the zerg will have 3 as well. And if you're a smart protoss player, applying pressure early will deny the zerg even more production and resourcing.
With just these in mind, an early harassment unit might work for the zerg.
But then again, I don't know how SC2 actually plays.
02-03-2010, 07:44 PM
#149
02-03-2010, 08:16 PM
#150
There are plenty of units in Starcraft 2 that can be attacked right now, partly because there still testing and not into beta yet and partly because of design flaws such as the Thor in many people's opinions. However, the Mutalisk is not only an iconic unit from the first game which helped define the Zerg but also a perfect addition to the Zerg arsenal for SC2.
Mutalisks are highly expendable/massable/adaptable/perfect harassers.