
Originally Posted by
Nicol Bolas
What I meant when I said yours was a limited thought was that it's based on a fundamental predication that Mutalisks without SC1-style Muta micro are ineffective, that they cannot be effective, and that no harassment a player can do with Mutalisks will be cost effective.
This is a basic failure of imagination on your part; your belief that there is nothing the player can do to make Mutalisks worthwhile. That is what is limited and limiting. It is the same thought that says, "Vultures are useless." This was the prevalent attitude before people figured out how to use them in SC1.
My point is that the usage of Mutalisks should be subject to discovery. There's nothing about Mutalisks that makes them useless for harassment without Muta-micro, especially in a new engine.
Furthermore, if Mutalisks are exactly as you say, it wouldn't take much to change this. If they're not cost effective at harassment, drop their gas cost by 75 gas. Or raise their Hp a bit. Or up their bounce damage. Or any one of a number of minor changes that would fix things.
You don't have to take a sledgehammer to every problem just because it looks like a nail.
Why? Because it's such a delicate skill based on two exploits of shoddy programming in the SC1 engine? Because it's such a commonly used skill that it should never be changed?
Neither of these is a compelling argument. Skills should not transfer 1:1 from SC1 to SC2, even on units that remain relatively untouched. Having a new game should mean having new skills to master.
And most important of all, gameplay born of exploits and hackery like this, gameplay that is not a reasonable outgrowth of rule interactions (stupid things born of programming optimizations, like making patrol react faster than attack) are not things that should be promoted or legitimized. I'm against patrol micro, not because of its gameplay effect, but because it uses patrol, which doesn't make sense in that it affects the unit so differently from just attack/move. It's an idiosyncrasy that should be removed ASAP.
In short, if Blizzard wants Mutalisk micro similar to that of SC1 in SC2, that's their call. But it should not be a click-for-click equivalent.